[CF-Devel] player speed idea.

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Fri Oct 3 02:21:50 CDT 2003


On 03-Oct-03 Mark Wedel wrote:
>
     
       But also fix the problem of fast players easily outrunning lightning 
     
     >
     
      bolts and arrows and whatnot.
     
     
I don't think this will be fixed so easily.  In reality, an arrow should move
10-20 times as fast as a running man.  You may make it less obvious, but arrows
will still be way out of whack.  It should be virtually impossible to sidestep
an arrow fired from across the room, unless you step prior to launch.

---
Tim Rightnour <
     
     root at garbled.net
     
     >
NetBSD: Free multi-architecture OS 
     
     http://www.netbsd.org/
     
     
NetBSD supported hardware database: 
     
     http://mail-index.netbsd.org/cgi-bin/hw.cgi
     
     

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