On Thu, 02 Oct 2003 23:54:33 -0700 Mark Wedel < mwedel at sonic.net > wrote: > Things like strength and dex would not effect player speed directly. Strength > indirectly effects it in that a strong character can carry more. Thus, a really > strongh character may be half loaded at 1000 kg, where a weak character would be > fully loaded with that gear. 1000kg it to much weight, nobody should be able to carry more than 300 kg. Why not add a carry system like other RPG or hack n slash games. Add the size to the object, so you can carry max 300kg and or a maximal overall size of ??. Make default spaces for the stuff you are able to wear (equipped) at the same time, and one space for additional stuff in a default size where you can put all inactive (unequipped) stuff... So you would be able to carry one bed, or one big clock, but not both at the same time. I don't like it to be able to walk around with 2 beds, one clock, 2 chairs, ... in my inventory. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel