On Sun, 5 Oct 2003, Mark Wedel wrote: > It seems proper to me that non peaceful players would attack anything, > including the DM. Perhaps something so that players don't attack dm's would be > in order? Yes, that would be helpful. In this instance, I was trying to summon the player into Jail. Since there was a small delay between the summon to the "jail term chamber" and the teleport to the jail cell - the player would run/attack me as the DM and die (and get teleported back to their save bed area) > What's a little confusing is why he would die. Unless the dm tried to step > into the player, I can't really see why attacking the dm he would take damage. > In fact, looking at the code, it appears there is specific case of 'if target is > dm, they never take damage'. As the dm, I did not suffer any damage. The player did though. > Is there any mention of what killed the player? Yes, it said that my character killed the player. I did not step or move towards them. It was like my character automatically returned the attack. > OTOH, arguably this isn't terrible in this particular case (I don't feel too > sorry if a pk'er gets killed). But I could see other situations where dm > summons someone, and you don't want them to die. In this case, trying to send them to jail but if they die before the are teleported - then the DM has to resummon them and try again. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel