[CF-Devel] DM Mode & non-peaceful quirk
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Mon Oct 6 11:12:47 CDT 2003
On Sun, 5 Oct 2003, Mark Wedel wrote:
>
It seems proper to me that non peaceful players would attack anything,
>
including the DM. Perhaps something so that players don't attack dm's would be
>
in order?
Yes, that would be helpful. In this instance, I was trying to summon the
player into Jail. Since there was a small delay between the summon to the
"jail term chamber" and the teleport to the jail cell - the player would
run/attack me as the DM and die (and get teleported back to their save bed
area)
>
What's a little confusing is why he would die. Unless the dm tried to step
>
into the player, I can't really see why attacking the dm he would take damage.
>
In fact, looking at the code, it appears there is specific case of 'if target is
>
dm, they never take damage'.
As the dm, I did not suffer any damage. The player did though.
>
Is there any mention of what killed the player?
Yes, it said that my character killed the player. I did not step or move
towards them.
It was like my character automatically returned the attack.
>
OTOH, arguably this isn't terrible in this particular case (I don't feel too
>
sorry if a pk'er gets killed). But I could see other situations where dm
>
summons someone, and you don't want them to die.
In this case, trying to send them to jail but if they die before the are
teleported - then the DM has to resummon them and try again.
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