[CF-Devel] DM Mode & non-peaceful quirk

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Mon Oct 6 11:12:47 CDT 2003


On Sun, 5 Oct 2003, Mark Wedel wrote:

>
     
        It seems proper to me that non peaceful players would attack anything, 
     
     >
     
      including the DM.  Perhaps something so that players don't attack dm's would be 
     
     >
     
      in order?
     
     
Yes, that would be helpful.  In this instance, I was trying to summon the 
player into Jail.  Since there was a small delay between the summon to the 
"jail term chamber" and the teleport to the jail cell - the player would 
run/attack me as the DM and die (and get teleported back to their save bed 
area)


>
     
        What's a little confusing is why he would die.  Unless the dm tried to step 
     
     >
     
      into the player, I can't really see why attacking the dm he would take damage. 
     
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      In fact, looking at the code, it appears there is specific case of 'if target is 
     
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      dm, they never take damage'.
     
     
As the dm, I did not suffer any damage.  The player did though.


>
     
        Is there any mention of what killed the player?
     
     
Yes, it said that my character killed the player.  I did not step or move 
towards them.

It was like my character automatically returned the attack.

>
     
        OTOH, arguably this isn't terrible in this particular case (I don't feel too 
     
     >
     
      sorry if a pk'er gets killed).  But I could see other situations where dm 
     
     >
     
      summons someone, and you don't want them to die.
     
     
In this case, trying to send them to jail but if they die before the are 
teleported - then the DM has to resummon them and try again.


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