[CF-Devel] Lost in the Bigforest [was Forgotten child]
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Wed Oct 8 14:55:33 CDT 2003
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My second was a set of maps and python scripts. A lot of good discussion
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was generated around that, and I know what needs to be fixed. However,
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even though the list seemed to agree that my large forest was a good idea,
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and I had provided a script to make the changes, AND the changes didn't
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actually interfere with the new ring of mountains, I have not seen any sign
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of a any of it being committed.
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I thought that anonymous CVS had been fixed...
Anyway, speaking for someone who was in the previous discussion. I can
say a few things:
One is I would rather see maps submitted than run a script to generate
the effect you want, especially since I believe the script maybe
impacted areas of the maps which have been changes in CVS. I would
probably have implemented the maps if they had been current but I didn't
run the script or try to piece together the stuff you had submitted (I
often can't even find the time to commit my own changes). I also think
there were some comments made by others about making some changes to the
maps which I didn't see addressed (maybe I missed it- sorry).
Also, I believe your script turned all mountains to forest - I would
like to see the forest you mention but not at the expense of loosing all
the mountain terrain in the region... Something more complex to
preserve some mixed terrain and rationalize the elevation differences
would be nice. I could suggest something perhaps as I have some scripts
which will do elevation <-> archetype comparison/changes which could be
tweeked to generate some forest based on elevation and existing ground
arch (and a random component too?). I did do some forestation just to
the north-east of the area you mention and was careful to preserve a
mixture of terrain and the elevation information.
I was not wanting to commit the python scripts you had submitted since
they were based on outdated scripts and didn't use the path finding
(thus requiring manual changes to the script during install) and they
reworked the existing scripts not to use the shelve module because the
shelve module didn't work on your system. I would rather you create new
scripts rather than changing the existing ones since they do work well
as they are AFAIK and are really simple. As a side note for Banking I
just recently seperated the banking code from the post office code and
made it more modular so you might look at that rather than reimplement
the older stuff.
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