[CF-Devel] Lost in the Bigforest [was Forgotten child]

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Wed Oct 8 14:55:33 CDT 2003


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      My second was a set of maps and python scripts.  A lot of good discussion
     
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      was generated around that, and I know what needs to be fixed.  However,
     
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      even though the list seemed to agree that my large forest was a good idea,
     
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      and I had provided a script to make the changes, AND the changes didn't
     
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      actually interfere with the new ring of mountains, I have not seen any sign
     
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      of a any of it being committed.
     
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I thought that anonymous CVS had been fixed...
Anyway, speaking for someone who was in the previous discussion.  I can 
say  a few things:
One is I would rather see maps submitted than run a script to generate 
the effect you want, especially since I believe the script maybe 
impacted areas of the maps which have been changes in CVS.   I would 
probably have implemented the maps if they had been current but I didn't 
run the script or try to piece together the stuff you had submitted (I 
often can't even find the time to commit my own changes).  I also think 
there were some comments made by others about making some changes to the 
maps which I didn't see addressed (maybe I missed it- sorry).
Also, I believe your script turned all mountains to forest - I would 
like to see the forest you mention but not at the expense of loosing all 
the mountain terrain in the region...  Something more complex to 
preserve some mixed terrain and rationalize the elevation differences 
would be nice.  I could suggest something perhaps as I have some scripts 
which will do elevation <-> archetype comparison/changes which could be 
tweeked to generate some forest based on elevation and existing ground 
arch (and a random component too?).  I did do some forestation just to 
the north-east of the area you mention and was careful to preserve a 
mixture of terrain and the elevation information.
I was not wanting to commit the python scripts you had submitted since 
they were based on outdated scripts and didn't use the path finding 
(thus requiring manual changes to the script during install) and they 
reworked the existing scripts not to use the shelve module because the 
shelve module didn't work on your system.  I would rather you create new 
scripts rather than changing the existing ones since they do work well 
as they are AFAIK and are really simple.  As a side note for Banking I 
just recently seperated the banking code from the post office code and 
made it more modular so you might look at that rather than reimplement 
the older stuff.


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