Jochen Suckfuell wrote: > Hi! > > These are some bugs I noticed while playing on the new > crossfire.metalforge server: > > - I cannot use or ready the woodsman skill that I learned from a scroll, > although 'skills says I have it. ("Unable to find the skill > woodsman"/"You have no knowledge of the skill woodsman") Unable to reproduce that. Note that skills command doesn't mean you can use the skill. skills shows skills that you somehow know. For example, lockpicking is a skill you can gain exp in and the like, and thus show up in 'skills', but not something you can use with a tool. Perhaps the correct method is to display a * or somethign for skills that you need tools to use (eg, don't know natively). > > - The server crashes when I kill a grimreaper. I tried fire and holy > word, but didn't dare to get too close, so this might need further > investigation. Fixed. > > - I dropped some spellbooks in my Permanent Apartment in Scorn, but > didn't go to sleep yet. I typed 'save several times while playing, then > came back to my apartment, and suddenly the books had turned into spell > and prayer books of the same type, but all different spells. This is > annoying, since they were books of higher level spells that I wanted to > learn later. I wonder if I can get other rare books that way? Should now be fixed. In theory, you could get any spell tha would normally show up in that type of spellbook (eg, you couldn't get special quest spells). The problem was that it was re-generating the treasure each time the map got loaded. This was actually true for any item that had randomitems in the apartment. > > My character is Jagol, a dwarven wizard. > > Other notes: > I find it very hard to get sorcerer exp, since the only damaging spells > that I found below level 7 are sparks shower, magic missile and magic > bullet; they are all level 1, and it's very tedious to reach lvl 7 that > way. I think we need more spells to fill the gap here. > > Getting summoner exp is also difficult. I tried the pet monsters in a > room full of mice: But after a while, the pets didn't attack the mice > any more, although they were surrounded by mice. Is this intended > behaviour? The number of spell schools perhaps needs to be reduced down to two, simply as splitting into 4 may have been doo many. The pet monsters should still keep attacking the mice - don't know why they would stop. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel