[CF-Devel] Bugs on crossfire.metalforge
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Tue Oct 14 16:12:34 CDT 2003
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Other notes:
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I find it very hard to get sorcerer exp, since the only damaging spells
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that I found below level 7 are sparks shower, magic missile and magic
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bullet; they are all level 1, and it's very tedious to reach lvl 7 that
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way. I think we need more spells to fill the gap here.
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The number of spell schools perhaps needs to be reduced down to two,
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simply as splitting into 4 may have been doo many.
>
Three is a good number if possible. Three is better than two IMHO even
if that requires a few new spells to be added. With three you can have
a dynamic. What is the model to be used? I was not a big fan of the
pyromancer school - certainly these can be redistributed to the other
classes. I think it would be alright to have Evokers, Summoners and
Sorcerers however - we should be able to make that work. Evokers play
with the basic magic forces, summoners call forth things to serve them
and Sorcers have the more tricky/ sorts of magic. Maybe Evokers could
get the ranged attacks from Pyromancer while summoners could get the
wall spells (or perhaps do it the other way around for play reasons...)
I have some graphics for a negabolt and negative energy sphere which
could serve as a basis for some more sorcerer spells, also things like
magic missile can be toned up to give sorcerers more attack power (and
therefore more xp gain)
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