>> Other notes: >> I find it very hard to get sorcerer exp, since the only damaging spells >> that I found below level 7 are sparks shower, magic missile and magic >> bullet; they are all level 1, and it's very tedious to reach lvl 7 that >> way. I think we need more spells to fill the gap here. >> > > The number of spell schools perhaps needs to be reduced down to two, > simply as splitting into 4 may have been doo many. > Three is a good number if possible. Three is better than two IMHO even if that requires a few new spells to be added. With three you can have a dynamic. What is the model to be used? I was not a big fan of the pyromancer school - certainly these can be redistributed to the other classes. I think it would be alright to have Evokers, Summoners and Sorcerers however - we should be able to make that work. Evokers play with the basic magic forces, summoners call forth things to serve them and Sorcers have the more tricky/ sorts of magic. Maybe Evokers could get the ranged attacks from Pyromancer while summoners could get the wall spells (or perhaps do it the other way around for play reasons...) I have some graphics for a negabolt and negative energy sphere which could serve as a basis for some more sorcerer spells, also things like magic missile can be toned up to give sorcerers more attack power (and therefore more xp gain) _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel