[CF-Devel] spell change changes

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Sun Oct 19 22:23:12 CDT 2003


So I noticed that now bulletwalls and the like seem to cast spells that
are in their inventory and not use the other_arch field.

I think that is ok, but there are a lot of broken maps that need to be
fixed if this is the case.  Looking at a couple maps I did I see a web
shooter that now shoots bullets(?) and a poision cloud trap that now
spews fire.  It also means the Java editor could be updated to remove
the now useless other_arch entry field and the help file changed to
specify inventory use.

I also noticed that some of the npcs with magic spells in their
inventories are now carrying around null arches (makes sense if they
werent updated this would be the case).  These can be fixed of course
but I was wondering what the extent of this is actually.  How much is
broken at the moment.


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