[CF-Devel] Pickup behaviour & ideas

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Wed Oct 22 02:10:02 CDT 2003


Nicolas Weeger wrote:
>>
     
       There is already a menu within the gtk client for the new pickup modes.
     
     >
     
     
     >
     
     
     >
     
      Yes, but it computes value based on its own internal state.
     
     >
     
      So the first time you use it it resets the pickup mode, since it doesn't 
     
     >
     
      know the player's current one. (or i'm mistaking somewhere)
     
     >
     
      Also, I don't know for other clients (GTK isn't the only one used).
     
     
  Yeah, currently, there is no way for the gtk client to know what the state is. 
  This also means for things like if the player notices what the odd bitmasks is 
an makes a binding for it to quickly switch around what to pick up.

  That said, IMO, there are certain things the client should provide, and 
putting too much complexity in the client isn't the solution.  The client 
mapping of pickup codes in a nice menu is one of those.  All that really needs 
to be added is some method of the client getting what the pickup mode is so it 
can have its menus properly updated.

  Having something like 'pickup swords,armor,bolts' starts to get unwieldy when 
you realize the number of possible options there.

  OTOH, the abilty for the server to take strings may not be a bad thing.



_______________________________________________
crossfire-devel mailing list
     
     crossfire-devel at lists.real-time.com
     
     
     https://mailman.real-time.com/mailman/listinfo/crossfire-devel
     
     
    


More information about the crossfire mailing list