[CF-Devel] spell change changes

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Tue Oct 21 02:00:27 CDT 2003


Todd Mitchell wrote:
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      So I noticed that now bulletwalls and the like seem to cast spells that
     
     >
     
      are in their inventory and not use the other_arch field.
     
     
  I coded it so that if other_arch was set, and nothing was in the inventory, it 
should use other_arch.  There could of  course be a bug in that, but I thouught 
I tested that.

>
     
     
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      I think that is ok, but there are a lot of broken maps that need to be
     
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      fixed if this is the case.  Looking at a couple maps I did I see a web
     
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      shooter that now shoots bullets(?) and a poision cloud trap that now
     
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      spews fire.  It also means the Java editor could be updated to remove
     
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      the now useless other_arch entry field and the help file changed to
     
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      specify inventory use.
     
     
  That is odd.  They should only do that if something was somehow added to the 
inventory of the object, which I don't think there is any code to automatically 
do that.  I do agree that the editor should probably get updated to use the 
preferred method, which is to have it in the inventory.


>
     
     
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      I also noticed that some of the npcs with magic spells in their
     
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      inventories are now carrying around null arches (makes sense if they
     
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      werent updated this would be the case).  These can be fixed of course
     
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      but I was wondering what the extent of this is actually.  How much is
     
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      broken at the moment.
     
     
  that is also odd.  Spells before were not really objects.  Now there were 
certain ability_... objects, which were basically spells.  I thought those only 
got updated.  However, as I think about it, it may be that I replaced them, and 
updated the treasure lists, so everything should be sane.  However, if there are 
monsters with spells specifically placed in their inventory, then that may not work.



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