Todd Mitchell wrote: > So I noticed that now bulletwalls and the like seem to cast spells that > are in their inventory and not use the other_arch field. I coded it so that if other_arch was set, and nothing was in the inventory, it should use other_arch. There could of course be a bug in that, but I thouught I tested that. > > I think that is ok, but there are a lot of broken maps that need to be > fixed if this is the case. Looking at a couple maps I did I see a web > shooter that now shoots bullets(?) and a poision cloud trap that now > spews fire. It also means the Java editor could be updated to remove > the now useless other_arch entry field and the help file changed to > specify inventory use. That is odd. They should only do that if something was somehow added to the inventory of the object, which I don't think there is any code to automatically do that. I do agree that the editor should probably get updated to use the preferred method, which is to have it in the inventory. > > I also noticed that some of the npcs with magic spells in their > inventories are now carrying around null arches (makes sense if they > werent updated this would be the case). These can be fixed of course > but I was wondering what the extent of this is actually. How much is > broken at the moment. that is also odd. Spells before were not really objects. Now there were certain ability_... objects, which were basically spells. I thought those only got updated. However, as I think about it, it may be that I replaced them, and updated the treasure lists, so everything should be sane. However, if there are monsters with spells specifically placed in their inventory, then that may not work. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel