On Tue, 21 Oct 2003, Yua CaVan wrote: > In general, every single RPG and MUD that I have ever played; the first few > characters are "throw-away" characters to get familiar w/ the RPG/MUD. I I'm with you on this. I certainly start a new game by trying it, not be studying the rules heavily. If I get slammed, too bad, I'll try again. > I do agree w/ making character choices simpler for end users: I actually don't like the current character selection system at all. I was playing crossfire in the early days and preferred the older style selection rather than the current "move from area to area & pick a class". For one thing the icon created initially is lost when you enter a class. > Firstly, make it obvious what the "prefered" classes are for each race. > There would be nothing to prevent the player from choosing a class that > doesn't mesh well w/ the race; that would be a challenge. ;) For sure. In AD&D1 I always wanted to play a Halfling Fighter (no Thief abilities) just for something a bit bizarre. No one could understand this desire. Pity I never got to it :) > so ends my ramblings... and start mine... Rob -- Robert Brockway B.Sc. email: robert at timetraveller.org , zzbrock at uqconnect.net Linux counter project ID #16440 ( http://counter.li.org ) "The earth is but one country and mankind its citizens" -Baha'u'llah _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel