[CF-Devel] The new magic skills
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Tue Oct 21 20:49:55 CDT 2003
On Tue, 21 Oct 2003, Yua CaVan wrote:
>
In general, every single RPG and MUD that I have ever played; the first few
>
characters are "throw-away" characters to get familiar w/ the RPG/MUD. I
I'm with you on this. I certainly start a new game by trying it, not be
studying the rules heavily. If I get slammed, too bad, I'll try again.
>
I do agree w/ making character choices simpler for end users:
I actually don't like the current character selection system at all. I
was playing crossfire in the early days and preferred the older style
selection rather than the current "move from area to area & pick a class".
For one thing the icon created initially is lost when you enter a class.
>
Firstly, make it obvious what the "prefered" classes are for each race.
>
There would be nothing to prevent the player from choosing a class that
>
doesn't mesh well w/ the race; that would be a challenge. ;)
For sure. In AD&D1 I always wanted to play a Halfling Fighter (no Thief
abilities) just for something a bit bizarre. No one could understand this
desire. Pity I never got to it :)
>
so ends my ramblings...
and start mine...
Rob
--
Robert Brockway B.Sc. email:
robert at timetraveller.org
,
zzbrock at uqconnect.net
Linux counter project ID #16440 (
http://counter.li.org
)
"The earth is but one country and mankind its citizens" -Baha'u'llah
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