Just a note - I personally think the ability of players to be able to teleport should be restricted. This issue of insecureness of maps already mentioned (lake county is on the bigworld world maps, and I think pupland is or was talked about being put there). It is impossible (IMO) to have any form of reasonable checking without various map changes to know if a player should be able to teleport to one of those spaces by providing coordinates. One could state that there is already some limited ability to do this with town portal. But it's just that - limited. A player might be able to set up something to teleport to an area to bypass some various checks (however, he would have had to gotten there once). But the fact that the player is only allowed to have one set of town portals probably reduces this - do you really want to use that one town portal connection to wait for the map it leads to to reset? Or might you want to re-cast it someplace where you're currently adventuring? If you're allowed a large set of such connections, then I forsee problems of a player having a dozen such spots set about. I'd also note that one of the justications behind the bigworld maps was to space things out a bit. Eg, a journey from scorn to navar city should be non trivial. If we just add teleporters all over the place, what's really the point then. One could take this further (to a level of absurbity) - why not just have a city with all the dungeons right in it so you never have to go anywhere at all? That said, some things could perhaps be improved - add some paths that lead to major dungeons, make some other things a little more visible. But IMO some of hte game probably should be adventuring, and if you just make everything easy to find, what is really the point? And for those dungeons a little farther out - it is obviously up to the player to decide if they want to head to them or not. But even as is, it still doesn't take more than a minute or two of real time to go from scorn to navar city, which is basically accross the continent. So nothing on the big world is really ever that far away. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel