[CF-Devel] Camping (RE: teleportation)
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Sat Oct 25 18:23:05 CDT 2003
A comprimise on the teleportation issue might be implementing a camping option
for the big map (with the exception of cities). Certain camping gear (bed
roll, tents etc) would be needed to set up camp.
So if you like running the tower of daemonoly, just camp out nearby. You
won't have the convienence of a city, but it saves travel time.
The implementation could be simple or complex..
The simplest way, would just be the player applying their bed roll in a
suitable location, and it's just like a bed to reality. No trace of the
players camp is left
A more realistic way would allow a random camp map to be created by applying
camping gear. The camp would show up on the world map as a tent icon or
such. The camp would exist until all items were removed, and or a certain
period of unuse. It would have some of the the advantages of an apartment
without the privacy. Camps, unlike apartments would be shared.
Camping could have some disadvantages, stolen goods, monster infestation, wild
animals, heavy equipment to carry. Tents or huts could be purchased or built
to help protect against stolen goods, and monster infestation.
Adam
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