A comprimise on the teleportation issue might be implementing a camping option for the big map (with the exception of cities). Certain camping gear (bed roll, tents etc) would be needed to set up camp. So if you like running the tower of daemonoly, just camp out nearby. You won't have the convienence of a city, but it saves travel time. The implementation could be simple or complex.. The simplest way, would just be the player applying their bed roll in a suitable location, and it's just like a bed to reality. No trace of the players camp is left A more realistic way would allow a random camp map to be created by applying camping gear. The camp would show up on the world map as a tent icon or such. The camp would exist until all items were removed, and or a certain period of unuse. It would have some of the the advantages of an apartment without the privacy. Camps, unlike apartments would be shared. Camping could have some disadvantages, stolen goods, monster infestation, wild animals, heavy equipment to carry. Tents or huts could be purchased or built to help protect against stolen goods, and monster infestation. Adam _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel