[CF-Devel] some spells weirdness
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Sun Apr 18 08:50:16 CDT 2004
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> -the charm monsters spell shouldnt give xp in the moment you charm a monster
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> too instead of just turning the monsters your pets and wait for them to kill a
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> monster to give you some xp? i think it should at least give a fraction of the
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> total monster's xp, but that's just my thought abput it :)
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>
I take it you mean to say that the charm monster spell should give xp the
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moment the monster is charmed?
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This could be done, but is a bit different in that the model for most all
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spells is you get exp when it causes death. Eg, we don't give exp for
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successfully casting a cure wounds spell for example.
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One problem I see with giving some amount of monster exp when spell is cast is
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abusiveness - Probably much easier/faster to charm a bunch of monsters and not
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have them kill anything vs having to charm them and then finding them something
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to kill (eg, go into room full of monsters, cast a bunch of charms, get exp, and
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just leave)
I would expect charm monster to be the spell equivalent of oratory,
which, last I checked, does give xp when you charm the monster. Unless
it really is a problem, it would be nice to keep that parallel.
--PC
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