[CF-Devel] python plugin trigger bug?
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Tue Dec 7 01:34:51 CST 2004
Todd Mitchell wrote:
>
Not to be rude, I'll reply to myself on this - when I switch the
>
calling object from a pedestal to a button I get the following error:
>
The unknown trigger type error maybe seems to indicate that the hook
>
has tried to pass the player as the trigger object...
Sorry, but I can't reproduce your problems here. I use the current cvs
server. The objects (pedestal/button) in my map are:
arch pedestal
event_trigger_plugin Python
event_trigger /pedestal.py
x 2
y 6
end
arch button_small
event_trigger_plugin Python
event_trigger /pedestal.py
x 3
y 6
end
The script (pedestal.py) I use is:
import CFPython
CFPython.Say(CFPython.WhoIsActivator(), "activator: script is running")
Whenever I enter or leave the pedestal/button, I receive the messages
pedestal says: activator: script is running
or
small button says: activator: script is running
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