[CF-Devel] Some bugs/comments in crossfire.metalforge.net
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Mon Feb 16 18:41:54 CST 2004
Karla Stenger wrote:
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1) (some?) Random maps shops do not *buy* stuff, is that supossed to work that
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way?
No, but without a bad map to diagnosis the problem, hard to really know what
is going on here.
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2) While in my apt if i click on a container that is on the floor it will show
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me all it's contents (DM mode OFF!)
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For example go to /scorn/houses/cornerbrook and enter the room to the right, it
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has a dresser which will show you this if you click on it:
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- dresser.
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- mace 16
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- claypipe 4.5
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- woodfloor.
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This doesn't happen to random maps chests, i still cant understand the
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difference between one case and the other.
Fixed.
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3) Spell delays: "identify/large icestorm/dragonbreath are totally useless
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right now" is the comment a player told me, and i partly agree, i think the
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delay is just too much in some cases, did you try these?
I just put in code to make the delays more consistent. In all cases, the
delays were reduced. there was also a bug in that the player was getting hit
twice - in handle player, the speed_left was decreased by 1, and then in
cast_spell, the player speed further reduced. I put code in to make sure the
the players speed_left is capped at a maximum of how long it shoudl take them to
recover.
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4) Hiscore list (and probably still some player file) messed up because of the
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rods bug. Players affected by the bug dont like it cause they cannot play their
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chars corrctly and players not affected doesnt like it cause they think they
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will have no chance to ever enter the hiscore list.
The highscore list is OK now I think. I'm also going to recompile the code so
that there are more slots for highscore list (1000 slots in fact). I can't
think of any good reason why there should only be space for 10 people (even with
1000 slots, the top people will still know where they stand)
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>
5) horns of plenty will shoot bullets instead, pretty deadly :p
This is fixed. Note that this is a generation bug, so already broken horns
won't be fixed, but any newly generated horns should to the right thing.
Note that potions were also similarly broken - for those that cast spell
effects - not the stat potions.
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