[CF-Devel] Two things - item_power, Divine Shock

crossfire-devel at archives.real-time.com crossfire-devel at archives.real-time.com
Tue Feb 17 23:33:04 CST 2004


Karla Stenger wrote:

>
     
      Never trust on my bad memory for this things :) No i dont remember the name of
     
     >
     
      the one who was talking, but it's something pretty simple to do again, and if
     
     >
     
      you need a char mark, just look at my file "Katia" now she has 80 of 60 or so
     
     >
     
      equipped right now, and i'll be playing my other char in the midtime so you can
     
     >
     
      do what you need today. Or if you can take a copy and let it free that would be
     
     >
     
      really nice :D
     
     
  Ok.  That was easy to fix, once I see what the bug was.

>
     
     
     >
     
      BTW... i just remembered another bug (oh! my memory is working now! :D)
     
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      Beeing a fireborn allows you to apply 2 amulets, and the problem is when you
     
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      have 2 identical amulets (that would stack together) and leave the game and come
     
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      back, when you come back your amulets will be in a strange status of applied
     
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      while stacking, and i think it just counts like one of them beeing applied, but
     
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      didnt check that further. Anyway, since this does not happen to rings, i dont
     
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      think thats too hard to fix, i just have no clue of where to look for that in
     
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      the code.
     
     
  This is also easy.  And in fact, I believe can show up for other objects also 
(if we allowed ettin characters, and they wore two helmets, the same thing would 
happen).

  Rings right now are special cased in that the ring is applied, we don't try to 
merge it.  I'm thinking removing that special case - in all cases, if an object 
is applied, it can't merge with another applied objects.  I'm trying to think if 
there are any cases where that would cause problems - cases where you really 
want 5 of an item all grouped together and applied at the same time.  I can't 
think of any such cases - if someone can think of some, let me know, otherwise, 
I'll put the change in that applied objects never merge with items of the same type.


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