[CF-Devel] skills bug

crossfire-devel at archives.real-time.com crossfire-devel at archives.real-time.com
Tue Feb 24 09:47:52 CST 2004


On Tue, 2004-02-24 at 09:33, Todd Mitchell wrote:
>
     
      >Just an off the cuff idea, but what if when a party member
     
     >
     
      >uses a skill you don't have, or you gain exp in that skill by 
     
     >
     
      >some other means, such as a tamed orc, it instead goes into a 
     
     >
     
      >generic bucket, at a reduced rate, say, 50%.  Then, the player
     
     >
     
      >can issue a command, to empty that bucket, into the skill of
     
     >
     
      >his choice.
     
     >
     
     
     >
     
      Well I like half of Tim's idea, how about a player just gets 50% experience in their general XP bucket?  Keep the skills out of it all together.  And if overall xp is not fine enough in itself we could make some kinds of skills and abilities that ramp up based on general level rather than skill level. 
     
     
The other option is to distribute the xp among the skills based on the
current distribution of xp.  This would probably be implemented using
statistical odds--for each incoming point, select a random number
between 1 and the total number of skill xp, then count down the list of
skills, subtracting the xp until it goes negative, and assign the point
to that skill.  (There's probably a better way of implementing it, but
you should get the idea.)

Or we could have a "party" skill.  (Hmmm, with a level 3 party skill, I
can create booze.  At level 10, I can create wine...)  :)

--PC



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