Bernd Edler wrote: > > I consider funneling exp. into arbitrary skills abusive. > And i have no problem getting useless exp. eg. clawing > for non dragons. It might be useless, but it does not hurt > either. > Or does it? It does. > When my overall level reaches the maximum, i can no longer gain > any exp. at all. > Thus if i have useless experience like "use magic item" it will > limit my strength in the useful skills. > Thus i suggest that reaching maximum overall should not prevent me > from getting skill experience. This is no longer the case in the new exp system. A characters total exp is not coupled to the sum of exp in skills. For example, a character could have 3000 total exp, and 2000 melee weapon exp and 2000 more spell exp. This is not that likely to happen, but can when the charcter dies - for the max 20%/3 levels to work right, it is done on each skill as well as total exp. So each 'bucket' is now only limited by the max exp value allowed. So you could max out exp in every skill as well as overall exp under the new system. So in that regard, having exp go into a bucket you can't use does no harm. I'd also note that there could be odd cases where it could still be used: If playing on a permadeath server and a character is reincarnated, they may be able to use items that they couldn't before. Likewise, if polymorph is enabled, that could give them ability to use objects they couldn't before. In addition, now that 64 bit exp values are allowed, the likelihood of maxing out exp seems much more remote. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel