[CF-Devel] Improved invisibility ... isn't

crossfire-devel at archives.real-time.com crossfire-devel at archives.real-time.com
Sun Jan 25 02:17:15 CST 2004


ERACC wrote:
>
     
      Dear Coders,
     
     >
     
     
     >
     
      Playing on metalforge.real-time.com my char with level 46 magic does
     
     >
     
      not stay invisible when casting improved invisibility and moving or
     
     >
     
      attacking. This did work on other, less up to date, servers. It seems
     
     >
     
      that something has been changed in the code that causes improved
     
     >
     
      invisibility to be no better than plain old invisibility. Please fix
     
     >
     
      this.
     
     
  Just tried this on CVS, and improved invisiblity seems to work fine.  Duration 
isn't really long, but hey.

  But then I re-read your message and see you're talking about 
metalforge.real-time.com.  This is running old code (basically, pre the spell 
rewrite).  That code isn't really being updated.

  At some point, that server will be deomissioned.  In any case, since this bug 
doesn't seem to exist in the new server code, I'm not all that eager to go back 
into the old code to fix the problem.

Note that crossfire.metalforge.net runs latest CVS code, and is also a much 
faster (in terms of cpu speed) server.


>
     
      <rant warning>
     
     >
     
      Does Cyclops have an inordinate amount of luck?
     
     
  Generally, monsters don't have any luck.  However, they can be insanely powerful.

  It's a long, and somewhat unfortunately, history that monsters generally have 
way more hp than characters.  And depending on the character, this can make 
monsters next to impossible to kill if you don't have the right attacktypes 
(can't do damage faster than they regenerate it).


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