On Sunday 25 January 2004 02:10 am Mark Wedel wrote: > ERACC wrote: > > Dear Coders, > > > > Playing on metalforge.real-time.com my char with level 46 magic > > does not stay invisible when casting improved invisibility and > > moving or attacking. This did work on other, less up to date, > > servers. It seems that something has been changed in the code > > that causes improved invisibility to be no better than plain old > > invisibility. Please fix this. > > Just tried this on CVS, and improved invisiblity seems to work > fine. Duration isn't really long, but hey. Got it, this is already fixed in the CVS code. > But then I re-read your message and see you're talking about > metalforge.real-time.com. This is running old code (basically, pre > the spell rewrite). That code isn't really being updated. I understand. Ok. > At some point, that server will be deomissioned. In any case, > since this bug doesn't seem to exist in the new server code, I'm > not all that eager to go back into the old code to fix the problem. No way to run it with newer code as a "small world map" server? Would that require restarting all the player characters or can they be converted for the new code? > Note that crossfire.metalforge.net runs latest CVS code, and is > also a much faster (in terms of cpu speed) server. Oh, yay, big world maps. <sigh> :-( Gene (aka eracc, aka poof) -- Linux era4.eracc.UUCP 2.4.21-0.26mdk i686 13:11:44 up 33 days, 22:18, 9 users, load average: 0.04, 0.04, 0.00 ERA Computer Consulting - http://www.eracc.com/ eCS, OS/2, Mandrake GNU/Linux, OpenServer & UnixWare resellers _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel