[CF-Devel] Improved invisibility ... isn't
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Sun Jan 25 13:31:36 CST 2004
On Sunday 25 January 2004 02:10 am
Mark Wedel wrote:
>
ERACC wrote:
>
> Dear Coders,
>
>
>
> Playing on metalforge.real-time.com my char with level 46 magic
>
> does not stay invisible when casting improved invisibility and
>
> moving or attacking. This did work on other, less up to date,
>
> servers. It seems that something has been changed in the code
>
> that causes improved invisibility to be no better than plain old
>
> invisibility. Please fix this.
>
>
Just tried this on CVS, and improved invisiblity seems to work
>
fine. Duration isn't really long, but hey.
Got it, this is already fixed in the CVS code.
>
But then I re-read your message and see you're talking about
>
metalforge.real-time.com. This is running old code (basically, pre
>
the spell rewrite). That code isn't really being updated.
I understand. Ok.
>
At some point, that server will be deomissioned. In any case,
>
since this bug doesn't seem to exist in the new server code, I'm
>
not all that eager to go back into the old code to fix the problem.
No way to run it with newer code as a "small world map" server? Would
that require restarting all the player characters or can they be
converted for the new code?
>
Note that crossfire.metalforge.net runs latest CVS code, and is
>
also a much faster (in terms of cpu speed) server.
Oh, yay, big world maps. <sigh> :-(
Gene (aka eracc, aka poof)
--
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13:11:44 up 33 days, 22:18, 9 users, load average: 0.04, 0.04, 0.00
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eCS, OS/2, Mandrake GNU/Linux, OpenServer & UnixWare resellers
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