[CF-Devel] Post subject: Godly retribution kills...
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Fri Jun 18 01:56:01 CDT 2004
Rick Tanner wrote:
>
Somebdy mentioned on IRC .. that spell failure effects (sh?)could check
>
and see if the square is damned, if it is then the godly retribution or
>
mana backlash stops.
Perhaps, but there is no easy way to abstract. One could make it so that all
spells behave that way, but that probably isn't desired. Since the
retribution/mana backlash are just spells, there is no easy way to check them
right now.
I'm not sure if they have magic set or not. If they do, then this could get
fixed to some extend by just putting a counterwall/counterspell type object on
the space.
In the longer term, the fix is to extend the no_pass attributes, and include
blocking flags that would step spell effects. Then, the space could just be
appropriately set.
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