On Thu, 17 Jun 2004 23:56:01 -0700, Mark Wedel wrote: > Rick Tanner wrote: >> Somebdy mentioned on IRC .. that spell failure effects (sh?)could check >> and see if the square is damned, if it is then the godly retribution or >> mana backlash stops. > > Perhaps, but there is no easy way to abstract. One could make it so that all > spells behave that way, but that probably isn't desired. Since the > retribution/mana backlash are just spells, there is no easy way to check them > right now. > > I'm not sure if they have magic set or not. If they do, then this could get > fixed to some extend by just putting a counterwall/counterspell type object on > the space. > > In the longer term, the fix is to extend the no_pass attributes, and include > blocking flags that would step spell effects. Then, the space could just be > appropriately set. The problem lies in "cast daylight;fire;north" or somesuch. The spell daylight draws a large amount of grace, so it's possible to drain your grace to -500 rather quickly, or whatever your minimum happens to be. And then, Gaea would kill you rather quickly with godly retribution on whatever map you happened to be. The problem is that then the player may press north or whatever, restarting the fire command on cast daylight. This would cause the godly retribution to trigger again on your savebed map. And you would die many many many times. OTOH, perhaps a permanent counterwall where the savebed is wouldn't be a bad idea. Although it may get abused, ie. opening chests on a savebed, so that the spell effect won't reach the chest. -Philip _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel