> Nicolas Weeger wrote: > > Hello. > > > > First, a player reported (and i tested) a bug concerning writing > > glyphes/runes/... > > If you do 'invoke sigil cancellation', you get the message 'you can't > > cast protection from cancellation with sigil!'. > > The code gets the first matching spell, 'protection from cancellation', > > instead of the best match 'cancellation'. > > I'll fix that up. > > > > > On the message board, some players suggested reducing death penalty for > > non combat skill (literacy, alchemy, inscription, jewelery, ...). > > The main reason is that you need a *lot* of time to level in those > > compared to combat skills like one handed weapons & such. > > What do you think? Well, literacy is a tickler. As for me, I could get -*thinking* what was it, can't remember for sure, but let's say about- lvl 10-15 via reading almost ALL available spell books in ALL schools. You once have succeeded in learning a spell you won't be able to read that particular spellbook again (and get xp for it). Lvl 10-15, and I died once or maybe twice! Well, one could say "Maybe yore right, fella, but what's the deal, you know all spells, so what?" Yeah, sure there are skills that aren't necessery (or even good) to be high lvl at all. Literacy is good only for learning spell, almost. Well, first, it's good for reading other books as well, and that's not to be considered needless. (Recipes for example, or info books etc.) Second, there are peepo who die more frequently. The situation when somebody can't learn any more new (some powerful) spells for the fact that his literacy is _low_, (and can't train his literacy 'cause he already knows every lower-lvl spells) is not absolutely impossible. There's some problem with literacy, I think... Xp-source is limited. As for the other skills I dunno, fact, that killing monsta is still not that boring than training alchemy for example. The difference is not that big tho. The higher the skill, the more boring training it requires to get back. Maybe alchemy and co. is more time-consuming. Well, I always thought these skills to be unbelievably useless. (Face it, really powerfull items are unforgeable. Not to mention, the time you spend to train that nasty alchemy skill, you could get lotsa goodies via dungeoning. One meele skill and praying is all ya need, and some minor knowledge in the 4 wizard schools, for like Town Portal, Earth Wall 'n' stuff. Ah well, but this yet sounds like a little "strategy guide", so I stop here.) Bact to the topic, well some _do_ like these skills, and making them ( I mean the skills :-P ) harder to train back than meele and praying(?) would only lead to slicer-dicer sonsofbithes who know nothing else. (Like me : -) Hehh, even I hope we don't want _that_! > > I'd almost rather take the other approach, and just make it easier to go up in > exp for those skills - increase the reward players get. > > Otherwise, the only way to balance this is for each skill to have something > like a 'death loss percentage'. OTherwise, I'm sure it will eventually lead to > something like 'literacy is harder than oratory, so you should lose less in > literacy, etc'. > > OTOH, death should also be painful, despite what players may think :) Now a > question of how hard/easy is a matter of opinion, and perhaps the current loss > is too much. > > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel > _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel