[CF-Devel] Post subject: Godly retribution kills...

crossfire-devel at archives.real-time.com crossfire-devel at archives.real-time.com
Tue Jun 22 01:02:35 CDT 2004


Somebody wrote:

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      The problem lies in "cast daylight;fire;north" or somesuch.  The spell
     
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      daylight draws a large amount of grace, so it's possible to drain your
     
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      grace to -500 rather quickly, or whatever your minimum happens to be.
     
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      And then, Gaea would kill you rather quickly with godly retribution on
     
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      whatever map you happened to be.  The problem is that then the player
     
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      may press north or whatever, restarting the fire command on cast
     
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      daylight.  This would cause the godly retribution to trigger again on
     
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      your savebed map.  And you would die many many many times.  
     
     
  That is certainly possible.  but as said, there is no real way to prevent all 
these possible ways to die.

  the savebed spaces are already no magic, so the player would have to move off 
the space to cast the spell.

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      OTOH, perhaps a permanent counterwall where the savebed is wouldn't be
     
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      a bad idea.  Although it may get abused, ie. opening chests on a
     
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      savebed, so that the spell effect won't reach the chest.
     
     
  That's the basic problem - any method that comes up with to prevent accidental 
player death is likely open to some abuses also.  But it seems a bit unlikely 
that people would bother to carry back chests.  Plus, that still doesn't help 
out if the trap is something like a poison needle and not a spell.



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