[CF-Devel] Re: [CF-maps] buggy map
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Wed May 12 03:17:02 CDT 2004
On Tue, 11 May 2004, Mark Wedel wrote:
>
Karla Stenger wrote:
>
> Hi all,
>
>
>
> /lake_country/Butakis/Wist_study
>
>
>
> this map uses a pentagram to teleport a monster to the right place, but for some
>
> reason the monster is beeing teleported altogether with the surrounding walls
>
> that are on the pentagram too... and the teleporter the player is meant to use
>
> to go through the map gets useless when one of those walls steps on it...
>
> maybe the pentagram is working wrong?
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> maybe a teleporter should be used instead?
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> maybe the weight of the walls is wrong and the movement comming from spells
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> beeing casted is moving them along onto the teleporter?
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>
>
> i couldnt find out how the pentagram works *shrugs* hope you can find it out
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> 'til next time
>
> Katia
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>
>
The bug is actually relatively easy to fix - just don't teleport anything with
>
a 0 weight.
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>
The problem is I'm not sure if this might have other side effects, eg,
>
teleporters that are meant to teleport walls or the like that would no longer work.
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>
Anyone know off the top of their head if not teleporter walls (or other 0
>
weight objects) would actually break any maps?
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>
>
Walls are teleported in the warrior's tower.(The shortcut altar)
So there is at least one map.
Maybe the pentagram problem is related to the multi-part
problem of confusing below and above. (see portgate mail)
I think the correct solution here really is to use a teleporter.
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