On Tue, 11 May 2004, Mark Wedel wrote: > Karla Stenger wrote: > > Hi all, > > > > /lake_country/Butakis/Wist_study > > > > this map uses a pentagram to teleport a monster to the right place, but for some > > reason the monster is beeing teleported altogether with the surrounding walls > > that are on the pentagram too... and the teleporter the player is meant to use > > to go through the map gets useless when one of those walls steps on it... > > maybe the pentagram is working wrong? > > maybe a teleporter should be used instead? > > maybe the weight of the walls is wrong and the movement comming from spells > > beeing casted is moving them along onto the teleporter? > > > > i couldnt find out how the pentagram works *shrugs* hope you can find it out > > 'til next time > > Katia > > > The bug is actually relatively easy to fix - just don't teleport anything with > a 0 weight. > > The problem is I'm not sure if this might have other side effects, eg, > teleporters that are meant to teleport walls or the like that would no longer work. > > Anyone know off the top of their head if not teleporter walls (or other 0 > weight objects) would actually break any maps? > > > Walls are teleported in the warrior's tower.(The shortcut altar) So there is at least one map. Maybe the pentagram problem is related to the multi-part problem of confusing below and above. (see portgate mail) I think the correct solution here really is to use a teleporter. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel