In real-life (if it even matters) heavy winds cause damage to property every day - even to the point to tearing the roof off of buildings and flipping over vehicles so I don't see how it is such a ridiculous notion - let alone an 'utterly ridiculous' one. I have been out in a moderate blizzard and believe me it is hard to move, hard to see and hard to do anything while the freezing wind and snow whips past. As for fire - even excluding the heat that much air moving is certainly a force to be considered. More unusual is that in the game they do *not* push objects IMHO. Anyway I removed the weights from icestorm and firebreath/burning hands so they will not use the knockback effect. Windstorm I have left alone as it *always* used this code in the past and the new wave spell I have also left alone since no existing maps use it. As I said before the knockback effect was not new. Perhaps the move object function is highlighting the problem however in that it appears to have an paralyzing effect on players in addition to pushing them. Anyway my mistake was to apply weights to incorporate a new effect in some existing spells and I have corrected that in CVS. On Mon, 2004-05-24 at 07:31, David McIlwraith wrote: > I agree. The new effect of icestorm, &c. that *moves* objects is utterly > ridiculous: in real life, would one expect an 'ice storm' to actually push a > great distance? > > I think not. Same for 'burning hands', et al and all the other area spells > that have been negatively affected. > > -archaios _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel