[CF-Devel] remove curse spell broken

crossfire-devel at archives.real-time.com crossfire-devel at archives.real-time.com
Mon May 24 06:45:32 CDT 2004


On a related note, why doesn't remove curse/remove damned work on items that
are not applied, a la praying at an altar? This would be far more useful
behaviour.

-archaios
----- Original Message ----- 
From: "Mark Wedel" <
     
     mwedel at sonic.net
     
     >
To: <
     
     crossfire-devel at lists.real-time.com
     
     >
Sent: Tuesday, May 11, 2004 4:54 PM
Subject: Re: [CF-Devel] remove curse spell broken


>
     
      Preston Crow wrote:
     
     >
     
      > I applied a cursed ring, and then cast "remove curse."  It told me that
     
     >
     
      > I do not have any cursed items applied, and didn't remove the curse.
     
     >
     
     
     >
     
        I just tried this, and it worked as expected.
     
     >
     
     
     >
     
        Are you sure the item wasn't damned?  In that case, remove_curse won't
     
     do
>
     
      anything with it.
     
     >
     
     
     >
     
      >
     
     >
     
      > Also, I noticed that it did use the mana points.  It used to be that
     
     >
     
      > when spells like identify, remove curse, disarm, and consecrate were
     
     >
     
      > unable to do anything, they didn't use up spell/mana points.  Was that
     
     >
     
      > an intentional change, or an oversight?  Similarly, when a prayer fails,
     
     >
     
      > it doesn't cost any mana points, whereas it used to randomly charge
     
     >
     
      > points; again, was that intentional?
     
     >
     
     
     >
     
        It is intentional that all spells, when you cast them, such the
     
     mana/grace
>
     
      points, whether or not the spell in fact does anything.  It makes the code
     
     a bit
>
     
      simpler, but arguable makes more sense (you are still casting the spell).
     
     One
>
     
      could argue if that wasn't the case, things like healing should only cost
     
     the
>
     
      points if they heal someone, etc.
     
     >
     
     
     >
     
        In terms of spell failure not costing points, I'll fix that up.
     
     >
     
     
     >
     
     
     >
     
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