[CF-Devel] Icestorm - could not move - death
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Mon May 24 12:47:20 CDT 2004
I could definitely see something like a highly-coveted "Amulet of Free
Action" that would ignore all pushbacks. :) It would be nice to see a
spell of the same make that has a VERY LIMITED duration. Monsters w/ breath
attacks and the like would quickly become deadly to fight for those without
the ability to ignore pushbacks and make Crossfire more interesting overall.
----- Original Message -----
From: "ERACC" <
eracclists at bellsouth.net
>
To: <
crossfire-devel at lists.real-time.com
>
Sent: Monday, May 24, 2004 12:05 PM
Subject: Re: [CF-Devel] Icestorm - could not move - death
>
On Monday 24 May 2004 10:46
>
Todd Mitchell wrote:
>
>
> In real-life (if it even matters) heavy winds cause damage to
>
> property every day - even to the point to tearing the roof off of
>
> buildings and flipping over vehicles so I don't see how it is such
>
> a ridiculous notion - let alone an 'utterly ridiculous' one. I
>
> have been out in a moderate blizzard and believe me it is hard to
>
> move, hard to see and hard to do anything while the freezing wind
>
> and snow whips past. As for fire - even excluding the heat that
>
> much air moving is certainly a force to be considered. More unusual
>
> is that in the game they do *not* push objects IMHO. Anyway I
>
> removed the weights from icestorm and firebreath/burning hands so
>
> they will not use the knockback effect. Windstorm I have left
>
> alone as it *always* used this code in the past and the new wave
>
> spell I have also left alone since no existing maps use it.
>
> As I said before the knockback effect was not new. Perhaps the
>
> move object function is highlighting the problem however in that it
>
> appears to have an paralyzing effect on players in addition to
>
> pushing them. Anyway my mistake was to apply weights to incorporate
>
> a new effect in some existing spells and I have corrected that in
>
> CVS.
>
>
Actually, I don't have a problem with the effect itself. I have a
>
problem with the fact there are no countermeasures that I can find
>
for it. The idea of these spells pushing players around is not bad.
>
What IS bad is that players have no way to counter it.
>
>
Someone suggested a new spell to counter pushback. For non-magic
>
players some sort of magic footgear or a magic cloak or an amulet
>
or all the above that counters pushback would be cool.
>
>
For now, since there is no way to counteract the effect, I agree it
>
should not be there. But if changes could be made to magically reduce
>
or annul the pushback with a spell or item(s) I'd have no objection
>
to having it in the game. It would add another level of challenge.
>
>
Gene (poof|Galahad)
>
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