[CF-Devel] Icestorm - could not move - death

crossfire-devel at archives.real-time.com crossfire-devel at archives.real-time.com
Mon May 24 12:47:20 CDT 2004


I could definitely see something like a highly-coveted "Amulet of Free
Action" that would ignore all pushbacks.  :)  It would be nice to see a
spell of the same make that has a VERY LIMITED duration.  Monsters w/ breath
attacks and the like would quickly become deadly to fight for those without
the ability to ignore pushbacks and make Crossfire more interesting overall.


----- Original Message ----- 
From: "ERACC" <
     
     eracclists at bellsouth.net
     
     >
To: <
     
     crossfire-devel at lists.real-time.com
     
     >
Sent: Monday, May 24, 2004 12:05 PM
Subject: Re: [CF-Devel] Icestorm - could not move - death


>
     
      On Monday 24 May 2004 10:46
     
     >
     
      Todd Mitchell wrote:
     
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      > In real-life (if it even matters) heavy winds cause damage to
     
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      > property every day - even to the point to tearing the roof off of
     
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      > buildings and flipping over vehicles so I don't see how it is such
     
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      > a ridiculous notion - let alone an 'utterly ridiculous' one.  I
     
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      > have been out in a moderate blizzard and believe me it is hard to
     
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      > move, hard to see and hard to do anything while the freezing wind
     
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      > and snow whips past.  As for fire - even excluding the heat that
     
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      > much air moving is certainly a force to be considered. More unusual
     
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      > is that in the game they do *not* push objects IMHO. Anyway I
     
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      > removed the weights from icestorm and firebreath/burning hands so
     
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      > they will not use the knockback effect.  Windstorm I have left
     
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      > alone as it *always* used this code in the past and the new wave
     
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      > spell I have also left alone since no existing maps use it.
     
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      > As I said before the knockback effect was not new.  Perhaps the
     
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      > move object function is highlighting the problem however in that it
     
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      > appears to have an paralyzing effect on players in addition to
     
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      > pushing them. Anyway my mistake was to apply weights to incorporate
     
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      > a new effect in some existing spells and I have corrected that in
     
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      > CVS.
     
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      Actually, I don't have a problem with the effect itself. I have a
     
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      problem with the fact there are no countermeasures that I can find
     
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      for it. The idea of these spells pushing players around is not bad.
     
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      What IS bad is that players have no way to counter it.
     
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      Someone suggested a new spell to counter pushback. For non-magic
     
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      players some sort of magic footgear or a magic cloak or an amulet
     
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      or all the above that counters pushback would be cool.
     
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      For now, since there is no way to counteract the effect, I agree it
     
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      should not be there. But if changes could be made to magically reduce
     
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      or annul the pushback with a spell or item(s) I'd have no objection
     
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      to having it in the game. It would add another level of challenge.
     
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      Gene (poof|Galahad)
     
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      -- 
     
     >
     
      Linux era4.eracc.UUCP 2.4.22-28mdkenterprise i686
     
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       11:57:42 up 86 days,  5:52, 12 users,  load average: 0.07, 0.06, 0.01
     
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      http://www.eracc.com/
      
      
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      eCS, OS/2, Mandrake GNU/Linux, OpenServer & UnixWare resellers
     
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