I could definitely see something like a highly-coveted "Amulet of Free Action" that would ignore all pushbacks. :) It would be nice to see a spell of the same make that has a VERY LIMITED duration. Monsters w/ breath attacks and the like would quickly become deadly to fight for those without the ability to ignore pushbacks and make Crossfire more interesting overall. ----- Original Message ----- From: "ERACC" < eracclists at bellsouth.net > To: < crossfire-devel at lists.real-time.com > Sent: Monday, May 24, 2004 12:05 PM Subject: Re: [CF-Devel] Icestorm - could not move - death > On Monday 24 May 2004 10:46 > Todd Mitchell wrote: > > > In real-life (if it even matters) heavy winds cause damage to > > property every day - even to the point to tearing the roof off of > > buildings and flipping over vehicles so I don't see how it is such > > a ridiculous notion - let alone an 'utterly ridiculous' one. I > > have been out in a moderate blizzard and believe me it is hard to > > move, hard to see and hard to do anything while the freezing wind > > and snow whips past. As for fire - even excluding the heat that > > much air moving is certainly a force to be considered. More unusual > > is that in the game they do *not* push objects IMHO. Anyway I > > removed the weights from icestorm and firebreath/burning hands so > > they will not use the knockback effect. Windstorm I have left > > alone as it *always* used this code in the past and the new wave > > spell I have also left alone since no existing maps use it. > > As I said before the knockback effect was not new. Perhaps the > > move object function is highlighting the problem however in that it > > appears to have an paralyzing effect on players in addition to > > pushing them. Anyway my mistake was to apply weights to incorporate > > a new effect in some existing spells and I have corrected that in > > CVS. > > Actually, I don't have a problem with the effect itself. I have a > problem with the fact there are no countermeasures that I can find > for it. The idea of these spells pushing players around is not bad. > What IS bad is that players have no way to counter it. > > Someone suggested a new spell to counter pushback. For non-magic > players some sort of magic footgear or a magic cloak or an amulet > or all the above that counters pushback would be cool. > > For now, since there is no way to counteract the effect, I agree it > should not be there. But if changes could be made to magically reduce > or annul the pushback with a spell or item(s) I'd have no objection > to having it in the game. It would add another level of challenge. > > Gene (poof|Galahad) > -- > Linux era4.eracc.UUCP 2.4.22-28mdkenterprise i686 > 11:57:42 up 86 days, 5:52, 12 users, load average: 0.07, 0.06, 0.01 > ERA Computer Consulting - http://www.eracc.com/ > eCS, OS/2, Mandrake GNU/Linux, OpenServer & UnixWare resellers > > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel > _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel