[CF-Devel] Icestorm - could not move - death
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Tue May 25 01:22:16 CDT 2004
Just as a minor note on this - one problem that may occur is the potential
disparity between weights of monsters and players.
If you want the spell to be able to push around any moderately sized monsters,
it basically means that players will be blown all over the place.
This sort of falls back to the different hp levels between players and
monsters. However, the players have many ways to counteract that - highers
resistances, faster than most monsters (so can move out of the effect), faster
hp regen (after a ring of life or other nice regen +2 item), and intelligent use
of healing.
Probably the easiest way to fix this would be to add a KNOCKBACK attacktype.
This would be like the confusion or slow attacktypes - doesn't do actual damage
(so needs to be teamed with something else), but denotes the creature needs to
be pushed back, if appropriate roles fail.
It could be interesting to add support for that to various weapons even (can't
use wait as easily, but could do something - getting hit by a bonecrusher would
suggest you perhaps should be moved back a space or so)
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