Another point: the name of the game isn't realism. Maybe you missed it, but, besides challenging, the game is supposed to be *fun*. Being killed by an icestorm gone awry is not. Stupid effect, at best - the new behaviour cheapens the effect of earth walls, among other spells... -archaios ----- Original Message ----- From: "Todd Mitchell" < temitchell at sympatico.ca > To: "crossfire dev" < crossfire-devel at lists.real-time.com > Sent: Tuesday, May 25, 2004 1:46 AM Subject: Re: Re: Re: [CF-Devel] Icestorm - could not move - death > In real-life (if it even matters) heavy winds cause damage to property > every day - even to the point to tearing the roof off of buildings and > flipping over vehicles so I don't see how it is such a ridiculous notion > - let alone an 'utterly ridiculous' one. I have been out in a moderate > blizzard and believe me it is hard to move, hard to see and hard to do > anything while the freezing wind and snow whips past. As for fire - > even excluding the heat that much air moving is certainly a force to be > considered. More unusual is that in the game they do *not* push objects > IMHO. Anyway I removed the weights from icestorm and firebreath/burning > hands so they will not use the knockback effect. Windstorm I have left > alone as it *always* used this code in the past and the new wave spell I > have also left alone since no existing maps use it. > As I said before the knockback effect was not new. Perhaps the move > object function is highlighting the problem however in that it appears > to have an paralyzing effect on players in addition to pushing them. > Anyway my mistake was to apply weights to incorporate a new effect in > some existing spells and I have corrected that in CVS. > > On Mon, 2004-05-24 at 07:31, David McIlwraith wrote: > > I agree. The new effect of icestorm, &c. that *moves* objects is utterly > > ridiculous: in real life, would one expect an 'ice storm' to actually push a > > great distance? > > > > I think not. Same for 'burning hands', et al and all the other area spells > > that have been negatively affected. > > > > -archaios > > > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel > _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel