[CF-Devel] Icestorm - could not move - death

crossfire-devel at archives.real-time.com crossfire-devel at archives.real-time.com
Thu May 27 21:40:30 CDT 2004


Another point: the name of the game isn't realism. Maybe you missed it, but,
besides challenging, the game is supposed to be *fun*. Being killed by an
icestorm gone awry is not. Stupid effect, at best - the new behaviour
cheapens the effect of earth walls, among other spells...

-archaios
----- Original Message ----- 
From: "Todd Mitchell" <
     
     temitchell at sympatico.ca
     
     >
To: "crossfire dev" <
     
     crossfire-devel at lists.real-time.com
     
     >
Sent: Tuesday, May 25, 2004 1:46 AM
Subject: Re: Re: Re: [CF-Devel] Icestorm - could not move - death


>
     
      In real-life (if it even matters) heavy winds cause damage to property
     
     >
     
      every day - even to the point to tearing the roof off of buildings and
     
     >
     
      flipping over vehicles so I don't see how it is such a ridiculous notion
     
     >
     
      - let alone an 'utterly ridiculous' one.  I have been out in a moderate
     
     >
     
      blizzard and believe me it is hard to move, hard to see and hard to do
     
     >
     
      anything while the freezing wind and snow whips past.  As for fire -
     
     >
     
      even excluding the heat that much air moving is certainly a force to be
     
     >
     
      considered. More unusual is that in the game they do *not* push objects
     
     >
     
      IMHO. Anyway I removed the weights from icestorm and firebreath/burning
     
     >
     
      hands so they will not use the knockback effect.  Windstorm I have left
     
     >
     
      alone as it *always* used this code in the past and the new wave spell I
     
     >
     
      have also left alone since no existing maps use it.
     
     >
     
      As I said before the knockback effect was not new.  Perhaps the move
     
     >
     
      object function is highlighting the problem however in that it appears
     
     >
     
      to have an paralyzing effect on players in addition to pushing them.
     
     >
     
      Anyway my mistake was to apply weights to incorporate a new effect in
     
     >
     
      some existing spells and I have corrected that in CVS.
     
     >
     
     
     >
     
      On Mon, 2004-05-24 at 07:31, David McIlwraith wrote:
     
     >
     
      > I agree. The new effect of icestorm, &c. that *moves* objects is utterly
     
     >
     
      > ridiculous: in real life, would one expect an 'ice storm' to actually
     
     push a
>
     
      > great distance?
     
     >
     
      >
     
     >
     
      > I think not. Same for 'burning hands', et al and all the other area
     
     spells
>
     
      > that have been negatively affected.
     
     >
     
      >
     
     >
     
      > -archaios
     
     >
     
     
     >
     
     
     >
     
     
     >
     
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