[CF-Devel] More Bronze Items and treasurelist + Updated classes

crossfire-devel at archives.real-time.com crossfire-devel at archives.real-time.com
Sat Oct 9 08:29:38 CDT 2004


I will not change the way I organize my maps or the
way I name said maps. They are ment to be in /mlab.
Changing the location of the tavern complex is a
possibility (perhapse navar?). As for the other
things: beggers cannot be choosers, take it or leave
it. If you leave it it is easy for me to re-intergrate
the maps into my server at each upgrade so people can
change them there. This is free labour you have
recieved so if you want things to be un(unacceptable)
then pay me $10.95 per hour. If you change the paths
of the maps I gaurentee that you will break them.

Don't complain about how a package is organized if
it's free and high quality.


--- Todd Mitchell <
     
     temitchell at sympatico.ca
     
     > wrote:

>
     
      OK - my thoughts on some recent things here.
     
     >
     
     
     >
     
      Bronze weapons.  I really don't have an actual
     
     >
     
      problem with adding in
     
     >
     
      bronze weapons but I cannot see people making
     
     >
     
      fortunes off of picking up
     
     >
     
      and selling weapons.  It's the few magic items that
     
     >
     
      really have value
     
     >
     
      and as for a fortune - it is pretty slow way and you
     
     >
     
      can play for a long
     
     >
     
      time and doing this and barely make enough to buy a
     
     >
     
      life potion.  You
     
     >
     
      make just as much in one random map treasure hole as
     
     >
     
      in hours of
     
     >
     
      collecting iron weapons.  HOWEVER - although I see
     
     >
     
      no big point in
     
     >
     
      bronze weapons - I see no harm in them either.  I'll
     
     >
     
      commit these and
     
     >
     
      update the treasures unless someone objects.
     
     >
     
     
     >
     
      (I like the ore arches BTW - those are very nice and
     
     >
     
      useful.)
     
     >
     
     
     >
     
      Mlab map set.
     
     >
     
     
     >
     
      I am a bit put off by the packaging of the mlab
     
     >
     
      package as it is for a
     
     >
     
      few reasons which are all packaging and not much to
     
     >
     
      do with the actual
     
     >
     
      maps.  First there is a lot of stuff in here that
     
     >
     
      should not be - test
     
     >
     
      maps, small world and bigworld maps in the same
     
     >
     
      package,patches and
     
     >
     
      masks, temporary files... 
     
     >
     
      Also the maps should be organized into many more
     
     >
     
      subfolders since right
     
     >
     
      now they all mostly appear to be in the root
     
     >
     
      directory which makes it
     
     >
     
      hard to navigate and follow in game and in the
     
     >
     
      editor.  Also the way the
     
     >
     
      arches, patches to the lib files are presented in
     
     >
     
      here is not
     
     >
     
      acceptable.  There really should be an arch package,
     
     >
     
      a server package
     
     >
     
      and a map package which can be evaluated and
     
     >
     
      committed - patching the
     
     >
     
      archetypes file is not best way to work - the
     
     >
     
      collect tools should be
     
     >
     
      used against a modified arch folder instead. Patch
     
     >
     
      files are not the
     
     >
     
      kind of things you add to CVS and you cannot add
     
     >
     
      things to the CVS
     
     >
     
      version of the collected files directly - they will
     
     >
     
      get overwritten the
     
     >
     
      first time the collect scripts are run.  I can't
     
     >
     
      easily evaluate and
     
     >
     
      this package so I haven't begun to commit any of it.
     
     >
     
     
     >
     
     
     >
     
      I really suggest that the package be cleaned up
     
     >
     
      (especially the old
     
     >
     
      temp~ files, the map templates and test files andd
     
     >
     
      the unfinished or
     
     >
     
      repeated files which are totally unacceptable to be
     
     >
     
      committed) and
     
     >
     
      splitting things into a few in more folders like
     
     >
     
      /citydeclouds
     
     >
     
      /vallyofrock/tower and whatnot and placing them in
     
     >
     
      the appropriate city
     
     >
     
      or area folders to give it some usable geography as
     
     >
     
      much as possible. 
     
     >
     
      Again names like *MLABICEHALL1* is not as useful as
     
     >
     
      something like
     
     >
     
      *mazesofmenace/icehall/icehall_1*.
     
     >
     
      I would also like to see the styles all collected in
     
     >
     
      a styles folder and
     
     >
     
      given somewhat neutral names so that they can be
     
     >
     
      reused by other random
     
     >
     
      maps without causing confusion.  I'm not saying
     
     >
     
      there isn't a lot of
     
     >
     
      good things in this mapset - just that it is too
     
     >
     
      hard to deal with in
     
     >
     
      it's present form.  It would be really nice to be
     
     >
     
      able to break this
     
     >
     
      into a couple of more managable pieces actually and
     
     >
     
      commit it that way
     
     >
     
      rather than as one huge package, especially if there
     
     >
     
      are as it look like
     
     >
     
      a few areas here.
     
     >
     
     
     >
     
      I would also like to suggest that the 'tavern' tower
     
     >
     
      be moved out of
     
     >
     
      Scorn and into either a less populated city or to
     
     >
     
      outside the city walls
     
     >
     
      just because of overall adventure density - there is
     
     >
     
      too much in Scorn
     
     >
     
      and not enough in other places.  I would suggest
     
     >
     
      perhaps in or near
     
     >
     
      Navar which could use a very large mapset to help
     
     >
     
      balance it better.  In
     
     >
     
      the least if it were moved outside the Scorn city
     
     >
     
      walls it would be a
     
     >
     
      good jumping point.  I would be willing to help with
     
     >
     
      moving it if this
     
     >
     
      were to happen. Anyway this is just my thoughts and
     
     >
     
      nothing to do with
     
     >
     
      the suitability of the maps.
     
     >
     
     
     >
     
      So there I said it.
     
     >
     
     
     >
     
     
     >
     
      On Thu, 2004-10-07 at 17:47, Mitch Obrian wrote:
     
     >
     
      > Classes have been updated in the treasurelist to
     
     >
     
      start
     
     >
     
      > with bronze armor and weapons (sans thief, he
     
     >
     
      keeps
     
     >
     
      > his  iron short sword).
     
     >
     
      > 
      
      https://cat2.ath.cx/crossfirearch
      
      
     >
     
      > 
     
     >
     
      > CF Devel server: cat2.ath.cx
     
     >
     
      > 
     
     >
     
      > --- Mitch Obrian <
      
      mikeeusaaa at yahoo.com
      
      > wrote:
     
     >
     
      > 
     
     >
     
      > > Added plate and scalemail in bronze aswell as a
     
     >
     
      > > shield.
     
     >
     
      > > 
     
     >
     
      > > 
      
      https://cat2.ath.cx/crossfirearch
      
      
     >
     
      > > 
     
     >
     
      > > Also updated treasures file there
     
     >
     
      > > 
     
     >
     
     
     >
     
     
     >
     
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     >
     
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     >
     
     
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     >
     
     
     
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>
     
     
     

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