[CF-Devel] More Bronze Items and treasurelist + Updated clas
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Sun Oct 10 19:34:47 CDT 2004
Just low level creatures with poor_old and
standard_old
use the bronze lists (though sometimes a good helmet
etc does show up). This makes treasure chests accually
usefull and exciting to find.
--- Mark Wedel <
mwedel at sonic.net
> wrote:
>
Tim Rightnour wrote:
>
>
> Now.. going bronze has one impact on this. If you
>
create say, 1000pp worth of
>
> iron weapons, of various artifact/quality/value..
>
ie, some given set of iron
>
> crap totalling 1000pp, and then create the exact
>
same set in bronze, the bronze
>
> set will only be worth 600pp. (or whatever, I
>
don't remember the ratios
>
> anymore). Since the value of the artifact
>
multipliers is based on the base
>
> value of the original weapon, by making it bronze
>
you drop the total value.
>
> If you then use bronze more widely than iron, it
>
will drop the total money that
>
> can be made by doing so, which is probably a
>
non-trivial amount.
>
>
Right, but presumably, iron weapons will still
>
show up occasionally also,
>
right? Eg, it may be the case that most orcs come
>
with bronze weapons, but
>
you'd think that leader types or occassionaly an orc
>
will show up with an iron
>
weapon (an ideal ratio for that I'm not sure). But
>
I'd also note that one thing
>
I always find neat is actually finding that cool
>
weapon that I'll actually use
>
vs it showing up in a shop (wow, a +4 longsword!).
>
So from that perspective,
>
I'd also think you want iron weapons to show up some
>
of the time.
>
>
>
>
> Now, granted.. thats usually not how I made money.
>
If I wanted lots of $$, I
>
> usually went into the entrance to a high
>
difficulty map, and summoned monsters
>
> and issued killpets over and over to make huge
>
piles of high level treasure,
>
> then Id'ed and alchemized it all.
>
>
>
> That being said.. summoned monsters should
>
probably have startequip set on all
>
> thier stuff.
>
>
Yes, probably so. I think at one point, summoned
>
monsters came without
>
treasure, but that created the problem that it made
>
some summoned monsters
>
really sucky.
>
>
Alternatively, the value of all such objects the
>
summoned monster gets could
>
also just be reset to zero. Thus, they may have
>
some nice stuff, but it just
>
isn't worth anything. Although, I like the
>
startequip idea better - makes more
>
sense since the monsters are summoned out of thin
>
air.
>
>
>
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>
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