[CF-Devel] More Bronze Items and treasurelist + Updated classes

crossfire-devel at archives.real-time.com crossfire-devel at archives.real-time.com
Sat Oct 9 16:19:22 CDT 2004


On Sat, 2004-10-09 at 13:19, Mitch Obrian wrote: 
>
     
      Moving out of scorn: I agree again. Navar? Brest?
     
     >
     
      Which would be the best place to reposition the mlab
     
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      enterance? We do need maps outside of scorn.
     
     
I was thinking Navar - replacing the two barracks just north of the jail
(world_121_117 36,4 to 37,5) - this would place it firmly in the more
seedy district.  I don't mind doing or helping with the editing work for
this move (change dialogue, edit exits...) but I won't do it without
your approval.  As I said there is no technical reason it should move,
just an aestetic one.  Navar is a starting city too so I think it would
be your next best choice for getting player traffic as well.

As for the directory changes - well I think it is not so much work as
you believe and will make it easer for everyone to manage the maps.   I
was not asking that the maps be spread all over the place, I have no
problem with the bulk of the set being in a folder called /mlab
(althought it would be better if this folder was named after a *region*
like 'cloudcity' or 'happyvalley' or something or put in as
/quests/mlab) but there needs to be subfolders in this folder to
organize the maps somewhat.  As for converting the exits - I have done
this before and I don't balk at doing it again if necessary. The maps
won't be broken and it all will be tested before going into CVS in any
case if that is your concern. Here is an example of what I mean:

mlab/ <-mazesofmenace, vallyofrock, snowfields...
mlab/icehall <-sub directory to organize this area
mlab/citydeclouds/

I would like to keep the tavern maps in the city that it is based in
however even if the citydeclouds is moved into the mlab directory 
This is especially since a tavern is a natural place to put NPCs and
hints for adventures in the nearby area.  This could either include or
exclude the upper levels of the tower but I would like to keep the maps
for the four buildings in there at least.

Again if you don't want to commit the maps to CVS then there is no
issues with maintaining the maps however you wish, and they can still be
installed on an add-hoc basis by server admins.

I don't mind doing the work to modify the layout but I won't work on the
maps if you are not in support of the changes I want to make.  That
would be a recipe for disaster.

As for the arches - I try to commit arches prior to committing the maps
so that there is a good chance they will be implemented on the server
prior to being called into a map on that server.  So if you can make a
tarball with all the arches which I can grab then I'll start with that.

>
     
      So I agree with you on all points except my directory
     
     >
     
      tree, on that on it's my way or the highway (unless
     
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      you have very smart scripts that can handle both
     
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      static and relative exit paths and keep everything
     
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      happy and together). My maps are always avaiable on my
     
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      site and have instructions how to put things together
     
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      as well as the world map that has to be replaced + a
     
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      mask map if you want to do it yourself, it is
     
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      accessable to other server admins so if you don't
     
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      include the maps I dosn't bother me in the least.
     
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     >
     
      Please RSVP on the moving out of scorn part, I'm
     
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      thinking navar but there might be other better towns.
     
     


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