Tim Rightnour wrote: > Now.. going bronze has one impact on this. If you create say, 1000pp worth of > iron weapons, of various artifact/quality/value.. ie, some given set of iron > crap totalling 1000pp, and then create the exact same set in bronze, the bronze > set will only be worth 600pp. (or whatever, I don't remember the ratios > anymore). Since the value of the artifact multipliers is based on the base > value of the original weapon, by making it bronze you drop the total value. > If you then use bronze more widely than iron, it will drop the total money that > can be made by doing so, which is probably a non-trivial amount. Right, but presumably, iron weapons will still show up occasionally also, right? Eg, it may be the case that most orcs come with bronze weapons, but you'd think that leader types or occassionaly an orc will show up with an iron weapon (an ideal ratio for that I'm not sure). But I'd also note that one thing I always find neat is actually finding that cool weapon that I'll actually use vs it showing up in a shop (wow, a +4 longsword!). So from that perspective, I'd also think you want iron weapons to show up some of the time. > > Now, granted.. thats usually not how I made money. If I wanted lots of $$, I > usually went into the entrance to a high difficulty map, and summoned monsters > and issued killpets over and over to make huge piles of high level treasure, > then Id'ed and alchemized it all. > > That being said.. summoned monsters should probably have startequip set on all > thier stuff. Yes, probably so. I think at one point, summoned monsters came without treasure, but that created the problem that it made some summoned monsters really sucky. Alternatively, the value of all such objects the summoned monster gets could also just be reset to zero. Thus, they may have some nice stuff, but it just isn't worth anything. Although, I like the startequip idea better - makes more sense since the monsters are summoned out of thin air. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel