I think that it is good that the spell is in the object's inventory and - that is better than a spell number, but I don't like creating a lot of treasure files for arches that will contain a single item in their inventory. How can or could we use arch notation to allow us to specify an object's inventory? other_arch seems reasonable but doesn't work and it would be nice to be able to add in a list of items. As for a fix for healing potions - I did try making the arch use a treasure list but still had the same problem - the arch worked on the map and not in creators or with the create command... Mark said: > > My guess is that this is related to the way the potions now work. > > Potions act like scrolls and wands, in that they contain a spell which is what > is actually cast (the stat potions are different, in that they are hardcoded to > what they do, but they could actually be changed at some point also - all that > is needed is spells that permanently increase stats). > > Back to the point - when the potions are created on maps, or in shops, the > loader does the right thing and adds the appropriate spell inv to the potion - > basically, it converts the 'sp 35' to the heal spell. > > I note that the move_creator function doesn't deal with treasures at all - > thus, for example, if you had a creator make an orc, the orc would have no treasure. > > The create DM command will in fact do the correct thing as related to treasure > lists, so to fix that, the 'sp 35' line from the arch should be removed, with > soemthing like a 'randomitems potion_heal', and then create a matching > treasurelist that contains that one spell. > _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel