Le Mardi 16 Août 2005 09:30, Mark Wedel a écrit : > > I should probably preface that I'm responsible for the 'nopopup' mode in the > gtk client (v1). What is? > > But does anyone else find the sign display code in the client really annoying? > To me, these are the major issues: > > 1) No way to turn it off, save for code modification. First comments on it i receive since implemented. Disabling for those requesting it should be easy to code. > > 2) It centers it on the screen, not the client. This is bad behaviour, > especially for those of us with dual monitor setups (I really don't need it > straddling the monitors) GTK centering behaviour, do not know much of gtk to know how to correct this. > > 3) It shifts input focus to the sign area itself, thus the client stops > receiving useful input (like movement commands) Quite obviously, you are *reading* the sign, not doing much more else. This seems to me a normal roleplay behaviour. If you have any better idea... > > 4) No button or the like to dismiss it - have to use whatever functionality your > window manager provides to dismiss it. Could be added i suppose, though i don't see why the window manager way of closing windows is an issue. > > 5) Since info appears in that window, it does not appear in the normal windows, > thus, once destroyed (or you read another sign), you lose the contents. Thus, > that information on the sign at the start of the dungeon may effectively be lost > (won't be in scrollback buffer). I guess it could be duplicated in normal text windows. > > 6) At least as things are now, it doesn't really add much. > An awfull picture (unless gfxers finally did draw a nice background for signs) > I guess the key issue is #1 - then people can just turn it off, and anyone who > uses it is basically choosing to live with points 2 through 5 (or they aren't > important). > > But when I first saw this proposal, I had envisioned that it'd do something > clever with the text window (draw graphics, whatever), not put in pop up windows. GTK too limited to do 'something clever' like draw graphics in the text window. Moreover, if my memory don't fail, concerning signs, i never suggested doing anything else than show sign content inside a sign graphic. And unless i miss something, having a popup show up when you apply a sign and not be able to fight is not really a problem, unless you start applying signs while fighting?? Regards > > > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > >