[crossfire] Banking system NO MONEY STAT, Use a checkbook if you want that.

Miguel Ghobangieno mikeeusaa at yahoo.com
Sun Dec 25 10:33:27 CST 2005


PLLLLLLLLLLLLLLLEASE DO NOT change the weight of gold
etc. Please DO NOT MAKE MONEY A STAT. GOLD CANNOT
change into silver like magic etc. Do not do this
please. If you want something like this then make a
checkbook tied to the banking system. 

If gold coins, silver, etc are made into a stat I
cannot work on this project anylonger. I have invested
considerable effort in bullion arches etc.

PLEASE DO NOT SCREW WITH GOLD, SILVER, AND PLAT coins!

PLEASE DO NOT DO THIS.

You want a checkbook, it can be made, I can make the
checkbook face. 

PLEASE DO NOT SCREW WITH THE COINS.
(Ps none of the players I spoke with want this change
either, so the players are against it too).

If you want a "crossfire-simple" mode then code that
in as an option or fork off to a "crossfire-simple"
project.

Gold has a weight to value ration, PLEASE DO NOT FSCK
WITH THIS!.

If you are so concerned with the weight of the coins
then make paper money for each region (in _addition_
to the bullion). Imperials should remain the
international banking note, however.

Damn.. every month there is a "let's remove stuff"
iniative.

GOLD IS NOT SILVER
they ARE diffrent elements.
THEY HAVE EXACT WEIGHT TO VALUE IN CROSSFIRE
which I have based all my bullion and other metals on.

DO NOT DO THIS.

--- Anton Oussik <antonoussik at gmail.com> wrote:

> On 25/12/05, Mark Wedel <mwedel at sonic.net> wrote:
> > Anton Oussik wrote:
> > > On 24/12/05, Mark Wedel <mwedel at sonic.net>
> wrote:
> > >>   At some level, it becomes a question of why
> not just make money a
> > >> 'stat'.
> >
> >   As said, this wouldn't be really hard.
> >
> >   Add a uint64 field to the player object.
> 
> I suspect this would also fix the client bug when
> the client crashes
> when it steps on a tile where something has nrof >
> 2^32.
> 
> >   The biggest issue is making sure it works -
> having a bug and wiping out
> > peoples gold would be a pain.
> 
> I agree, it would need a lot of testing before being
> put into "production" use.
> 
> >   That said, it would seem an easy fix right now
> is just change the current
> > weight of coins - the weight is currently 10 - it
> could be reduced to 1, and
> > increase carrying capacity tenfold.
> 
> Yes, one can do that, but then it would only be a
> workaround, and one
> that would not fix all money carrying related
> problems.
> 
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>
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> 



	
		
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