[crossfire] Re: I'll commit the large denomination coin archtypes, I'd like to edit the amber coin to look more ambery (any objections)?

Miguel Ghobangieno mikeeusaa at yahoo.com
Sat Dec 31 11:47:53 CST 2005


the coin money will still exist, right?

--- Brendan Lally <brenlally at gmail.com> wrote:

> On 12/31/05, Mark Wedel <mwedel at sonic.net> wrote:
> >   Not until relative recent history did paper
> money really become popular.  That
> > said, if currency is changed, I'd suggest unique
> graphics (that are clearly
> > distinguishable) are probably desired - having
> bunches of coins in my inventory
> > that all look the same would be
> confusing/annoying, and remove some of the
> > reason for doing this, which is to add character.
> 
> This would also have to affect character generation,
> currently players
> that are generated get an amount of money when they
> choose a class,
> and before they exit the nexus. If the two
> destinations from the nexus
> have differing currencies, then the player could get
> the 'wrong' type.
> 
> Moving the acquisition of money to the teleporters
> which the player
> stepped on might work, but since dead players return
> there until they
> get another savebed, this might be hard to guarentee
> to not be
> exploitable (at the least, every existing player who
> didn't set a
> savebed, would get some money next time they died).
> 
> Making those teleporters damned could work, indeed,
> if they pointed to
> a relatively 'safe' place (scorn town hall maybe?)
> it might be
> considered a good thing anyway.
> 
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