[CF-Devel] Post-release development
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Tue Jan 11 09:30:53 CST 2005
Unless I missed it, we still don't have a bitmap for floors indicating
what can pass over them. Something like:
bit feature
1 allow walk
2 allow jump
3 allow dimension door
4 allow levitate
5 allow missiles (including magic projectiles)
6 allow spell area effects (turn off for counterwall effect)
7 allow view
One example use would be an arrow slit. Set only bits 5 and 7, and put
a director on the same square, with some dark elves behind it.
Another example is avoiding anti-magic zones when all you need is to
block dimension door.
If someone creates real transportation, such as boats, that would be
another bit.
--PC
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