[CF-Devel] Post-release development

crossfire-devel at archives.real-time.com crossfire-devel at archives.real-time.com
Tue Jan 11 09:30:53 CST 2005


Unless I missed it, we still don't have a bitmap for floors indicating
what can pass over them.  Something like:
 bit  feature
  1   allow walk
  2   allow jump
  3   allow dimension door
  4   allow levitate
  5   allow missiles (including magic projectiles)
  6   allow spell area effects (turn off for counterwall effect)
  7   allow view

One example use would be an arrow slit.  Set only bits 5 and 7, and put
a director on the same square, with some dark elves behind it.

Another example is avoiding anti-magic zones when all you need is to
block dimension door.

If someone creates real transportation, such as boats, that would be
another bit.

--PC



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