Unless I missed it, we still don't have a bitmap for floors indicating what can pass over them. Something like: bit feature 1 allow walk 2 allow jump 3 allow dimension door 4 allow levitate 5 allow missiles (including magic projectiles) 6 allow spell area effects (turn off for counterwall effect) 7 allow view One example use would be an arrow slit. Set only bits 5 and 7, and put a director on the same square, with some dark elves behind it. Another example is avoiding anti-magic zones when all you need is to block dimension door. If someone creates real transportation, such as boats, that would be another bit. --PC _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel