Todd Mitchell wrote: > I don't think it's a bug but a map making error... > I don't think there is an arch for these - they are just modified doors > - the solution would be to search through the maps and look for doors > with the no_ pass setting changed to 0 and remove their treasurelists. > Maybe they should have their own arch and different images which people > can be encouraged to use (except for special cases). The passable doors being trapped is a bug in the map, and not the code - the code is doing the right thing and putting treasure in objects that have treasurelists (in short, I agree with Todd's assessment above). The monster death destroying a door it stands on seems odd to me - I don't see why that would happen. I think there may be some oddity in the attack code for monsters - at one point, they would attack such non passable doors, destroying them, because the code was just looking to see if the object type was a door, and not that it blocked passage. It could be something similar as to why they are being destroyed. > > > Preston Crow wrote: > >> A few minor bugs with unlocked doors (the ones that look like normal >> doors, but you can walk through them). >> >> * They have traps just as often as normal doors, but they can only be >> set off when trying to disarm them. >> >> * If you kill a monster standing on the same square as the door, you >> destroy the door (and set off any trap, I think). >> >> >> > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire