[crossfire] door bug
Mark Wedel
mwedel at sonic.net
Fri Jan 21 02:41:14 CST 2005
Todd Mitchell wrote:
>
I don't think it's a bug but a map making error...
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I don't think there is an arch for these - they are just modified doors
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- the solution would be to search through the maps and look for doors
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with the no_ pass setting changed to 0 and remove their treasurelists.
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Maybe they should have their own arch and different images which people
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can be encouraged to use (except for special cases).
The passable doors being trapped is a bug in the map, and not the code - the
code is doing the right thing and putting treasure in objects that have
treasurelists (in short, I agree with Todd's assessment above).
The monster death destroying a door it stands on seems odd to me - I don't see
why that would happen.
I think there may be some oddity in the attack code for monsters - at one
point, they would attack such non passable doors, destroying them, because the
code was just looking to see if the object type was a door, and not that it
blocked passage. It could be something similar as to why they are being destroyed.
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>
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Preston Crow wrote:
>
>>
A few minor bugs with unlocked doors (the ones that look like normal
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doors, but you can walk through them).
>>
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* They have traps just as often as normal doors, but they can only be
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set off when trying to disarm them.
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* If you kill a monster standing on the same square as the door, you
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destroy the door (and set off any trap, I think).
>>
>>
>>
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