[crossfire] door bug

Mark Wedel mwedel at sonic.net
Fri Jan 21 02:41:14 CST 2005


Todd Mitchell wrote:
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      I don't think it's a bug but a map making error...
     
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      I don't think there is an arch for these - they are just modified doors 
     
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      - the solution would be to search through the maps and look for doors 
     
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      with the no_ pass setting changed to 0 and remove their treasurelists.  
     
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      Maybe they should have their own arch and different images which people 
     
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      can be encouraged to use (except for special cases).
     
     
  The passable doors being trapped is a bug in the map, and not the code - the 
code is doing the right thing and putting treasure in objects that have 
treasurelists (in short, I agree with Todd's assessment above).

  The monster death destroying a door it stands on seems odd to me - I don't see 
why that would happen.

  I think there may be some oddity in the attack code for monsters - at one 
point, they would attack such non passable doors, destroying them, because the 
code was just looking to see if the object type was a door, and not that it 
blocked passage.  It could be something similar as to why they are being destroyed.


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      Preston Crow wrote:
     
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      A few minor bugs with unlocked doors (the ones that look like normal
     
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      doors, but you can walk through them).
     
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      * They have traps just as often as normal doors, but they can only be
     
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      set off when trying to disarm them.
     
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      * If you kill a monster standing on the same square as the door, you
     
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      destroy the door (and set off any trap, I think).
     
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