On 7/3/05, Nicolas Weeger < nicolas.weeger at laposte.net > wrote: > Also, I see those games as optional (player says whether to do'em or > use skill the current way). So old clients retain the current > behaviour, and new versions let players play mini games when they want > (so you can pick a lock every now and then). I like the idea of minigames, but if you make it optional (and more time consuming) what would be the benefit of doing it manually? Also what advantage levelling up in the skill would give you in the manual game?