[crossfire] In-game games

Sebastian Andersson bofh-lists-crossfire-dev at diegeekdie.com
Mon Jul 4 05:00:43 CDT 2005


On Sat, Jul 02, 2005 at 12:23:42PM +0200, Nicolas Weeger wrote:
>
     
      I was pondering adding 'ingame' small games, for instance:
     
     >
     
      * disarming traps => small game to see if you succeed
     
     >
     
      * pick locks => player can try to 'manually' lock (anybody remember 
     
     >
     
      Hillsfar? :p)
     
     
Crossfire is a realtime, action oriented multiplayer game and those
minigames seems to be more fitting in a non-realtime game or a
non-multiplayer game where you can pause the action while solving them.
On the other hand, it would be fun with social, multiplayer, mini games,
like chess, go, checkers, kalaha and what not to be played against
other players in the guild houses or special game houses.

If the clients could show a second map with smaller tiles (almost like
the magic mapping spell) and one can send mouse clicks from that map
to the server, most boardgames could be implemented on top of that.

/Sebastian
-- 
                             .oooO o,o Oooo.  Ad: 
     
     http://dum.acc.umu.se/
     
     
                             (   ) \_/ (   )      (o_
"Life is not fair, but root   \ (  /|\  ) / (o_   //\
password helps!" -- The BOFH   \_)     (_/  (/)_  V_/_

    
    


More information about the crossfire mailing list