Andreas Kirschbaum wrote: > ERACC wrote: > >> I am looking at the Valriel random map settings (within the map >> /scorn/temples/valriel3) in anticipation of reducing the number of >> levels, reducing monster density, adding some "new", tougher monsters >> called "saints" using existing NPC arches and making the random maps >> larger. One question I have but haven't been able to resolve: is >> random map monster density determined by /styles/monsterstyles/* or is >> it elsewhere? <snip> > The attached patch changes this. The reduced monster density is > noticeable, but since the resulting maps do not feel sparse to me, I > think it is still acceptable. Besides that, it also affects the total > experience: I don't see any problem with it, so I'll apply the patch to the code and commit to CVS.