[crossfire] Proposal to fix experience inflation due to random
maps
Mark Wedel
mwedel at sonic.net
Mon Jul 4 21:56:21 CDT 2005
Andreas Kirschbaum wrote:
>
ERACC wrote:
>
>>
I am looking at the Valriel random map settings (within the map
>>
/scorn/temples/valriel3) in anticipation of reducing the number of
>>
levels, reducing monster density, adding some "new", tougher monsters
>>
called "saints" using existing NPC arches and making the random maps
>>
larger. One question I have but haven't been able to resolve: is
>>
random map monster density determined by /styles/monsterstyles/* or is
>>
it elsewhere?
<snip>
>
The attached patch changes this. The reduced monster density is
>
noticeable, but since the resulting maps do not feel sparse to me, I
>
think it is still acceptable. Besides that, it also affects the total
>
experience:
I don't see any problem with it, so I'll apply the patch to the code and
commit to CVS.
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