[crossfire] Re: Random ideas. (topic split to resistance caps andinteraction with )

Yua CaVan cavany at gazellevillage.com
Tue Jul 5 14:57:02 CDT 2005


I think stats should be capped.  OTOH, it would be kinda like throwing away 
the stat potions.  My opinions on stat potions:

1. very rare -- I know it won't help too much since there are always people 
willing to give them away to others. :)

2. beyond racial stat cap, the stat potions could have temporary effects and 
a percentage chance of stripping a point from a random stat.  ie, already 
maxed out on str, but need just a little more to fight the next baddy... 
quaff a str potion that adds to str, but wears off after a random time 
interval.  this benefit comes w/ a price, though... %chance that potion will 
reduce a stat either temporarily or permanently.

3. same thing when using stat pots on items.  give a % chance that the 
combination messed up & the item becomes cursed w/ -1 whatever-stat.

4. set eq-wielding races' caps to be MUCH lower than non-eq wearing races

Just some thoughts. :)

Yua Ca Van
----- Original Message ----- 
From: "Anton Oussik" <
     
     antonoussik at gmail.com
     
     >
To: "Crossfire Discussion Mailing List" <
     
     crossfire at metalforge.org
     
     >
Sent: Tuesday, July 05, 2005 2:43 PM
Subject: Re: [crossfire] Re: Random ideas. (topic split to resistance caps 
andinteraction with )


>
     
      On 7/5/05, Alex Schultz <
      
      AlDragon at gmail.com
      
      > wrote:
     
     >>
     
     
     >>
     
      Yeah, now that I think about it, keeping the the cap at 30 except making 
     
     >>
     
      an
     
     >>
     
      exception for equipment where equipment can raise the stat up to a higher 
     
     >>
     
      value
     
     >>
     
      (I personally thing 35 would be sufficent, 40 or 50 seem too extreme)
     
     >
     
     
     >
     
      Although everyone seems to like it personally I can't say I like the
     
     >
     
      idea very much.
     
     >
     
      First you raise the stats to 35, then to 40, then to 45, and so on. I
     
     >
     
      think stat limit
     
     >
     
      should either:
     
     >
     
       * stay where it is, and stat potions be found some other use, or
     
     >
     
       * remove the limit alltogether, but make the chances of gaining the
     
     >
     
      next stat lower
     
     >
     
         with every new stat gained. (if this is done stats should also be
     
     >
     
      fixed not to wrap
     
     >
     
         around to negative too early or someone will complain)
     
     >
     
     
     >
     
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