[crossfire] treasure chests & wealth
Andreas Kirschbaum
kirschbaum at myrealbox.com
Thu Jul 14 17:34:37 CDT 2005
Mark Wedel wrote:
>
The discussion of too much wealth in crossfire often comes up.
Is this still a problem? After all, two exploits were fixed recently:
broken money converters and shadow alchemy. (And I've noticed quite a
few players on metalforge that did exploit these "features".)
>
Now I'm not sure how much of the excessive wealth comes from random
>
maps, so this may not be a really big deal....
To create a few numbers, I did a small survey about how much money
(platinum coins) you can get by clearing maps and selling all items:
real sell comment
alchemy (per hour) 1104000 1104000
undead tc (20 levels) 1563928 877109
dragon tc (20 levels) 1346582 476840
humanoid tc (20 levels) 6124653 371262 80 Smasher=4.48million (real)
valriel (99 levels) 1292183 357715 all chests=7171 all gravestones=3091
gorokh (99 levels) 1367736 279865
snake pit/chaos lair 488366 189045 9999 diamonds from Wyrm=80000
warrior proofing tower 651862 178341
Mwizard 387590 80944
dragon hangar 48754 20926
The column "real" contains the sum of the real values in platinum coins
of all items in all maps, the column "sell" uses the price adjustment
formula for sold items. As "items" I counted all items that can be
picked up, uncursed (if necessary), and sold. It includes all items in
the map, including items from monster inventories and treasure chests.
For the alchemy procedure I wrote a small script to summon ingredients,
then transform them into other items, then identify and sell the result.
Using that script has no practical limit on how long I could run it to
gain more than 1 million platinum per hour. (Note that I did not check
if there are formulae with a (much) higher gain -- I just used the
obvious formulae.)
Therefore, I'd say the possibility of making money by alchemy is
probably much worse than the money you could get by collecting items.
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