[crossfire] Spellcasting Swords progress
Andrew Fuchs
fuchs.andy at gmail.com
Thu Jun 2 14:17:23 CDT 2005
On 6/2/05, Alex Schultz <
alex_sch at telus.net
> wrote:
>
I tested it putting the sword on a map and that works except for the
>
above mentioned information loss. However when I tested it by using the
>
DM "create" command, the randomitems were not obeyed.
>
>
I assume this information loss is because the treasurelists don't accept
>
such data and only use the defaults of the arch, so one solution would
>
be creating an arch for each rod that I want to use on the swords,
>
however I feel that would be a bit kludgy, and I am wondering if anybody
>
has any better solutions.
I the file "/lib/artifacts" in the server branch takes care of the
modifiers for objects.
Though, IMO this still is not very clean.
--
--
Andrew Fuchs
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