On 6/2/05, Alex Schultz < alex_sch at telus.net > wrote: > I tested it putting the sword on a map and that works except for the > above mentioned information loss. However when I tested it by using the > DM "create" command, the randomitems were not obeyed. > > I assume this information loss is because the treasurelists don't accept > such data and only use the defaults of the arch, so one solution would > be creating an arch for each rod that I want to use on the swords, > however I feel that would be a bit kludgy, and I am wondering if anybody > has any better solutions. I the file "/lib/artifacts" in the server branch takes care of the modifiers for objects. Though, IMO this still is not very clean. -- -- Andrew Fuchs