[crossfire] Spellcasting Swords progress

Alex Schultz alex_sch at telus.net
Thu Jun 2 18:04:57 CDT 2005


Andrew Fuchs wrote:

>
     
     On 6/2/05, Alex Schultz <
      
      alex_sch at telus.net
      
      > wrote:
     
     >
     
     
     >>
     
     I tested it putting the sword on a map and that works except for the
     
     >>
     
     above mentioned information loss. However when I tested it by using the
     
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     DM "create" command, the randomitems were not obeyed.
     
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     I assume this information loss is because the treasurelists don't accept
     
     >>
     
     such data and only use the defaults of the arch, so one solution would
     
     >>
     
     be creating an arch for each rod that I want to use on the swords,
     
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     however I feel that would be a bit kludgy, and I am wondering if anybody
     
     >>
     
     has any better solutions.
     
     >>
     
     
     >
     
     
     >
     
     I the file "/lib/artifacts" in the server branch takes care of the
     
     >
     
     modifiers for objects.
     
     >
     
     Though, IMO this still is not very clean.
     
     >
     
     
     However the problem is that unless I'm missing something, there is no 
way to insert something made from the artifacts file into the inventory 
of an arch by default.  This doesn't prevent what I mentioned above 
about creating an arch for every rod that I want to make a spellcasting 
sword with, however IMO that's way too much of a dirty hack.
Unless somebody has a better solution, I might try and make it possible 
to nest objects inside others in arches just like one can already do in 
maps.

     Thanks,
          Alex Schultz

    
    


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