[crossfire] new metaserver
Mitch Obrian
mikeeusaaa at yahoo.com
Sun Jun 5 11:43:02 CDT 2005
I could run the meta-metaserver if you wanted...
--- Mark Wedel <
mwedel at sonic.net
> wrote:
>
tchize wrote:
>
> Le Jeudi 2 Juin 2005 09:20, Mark Wedel a écrit :
>
>
>>1) Has someone agreed to run the metametaserver?
>
What about the slave
>
>>metaservers? While all this looks nice, if you
>
don't have people willing
>
>>to run it/take care of it, it is all pretty
>
pointless. For the
>
>>metametaserver, I'm thinking more of the Tanner's,
>
since they currently
>
>>hold the main crossfire home page, but of course,
>
the metametaserver could
>
>>move someplace else (not as sure how many people
>
have as stable and ip
>
>>address and network connection that they do).
>
>
>
>
>
> That's were a static list on various website is
>
usefull, easy to place
>
> (crossfire.sourceforge.net could be a place to
>
hold the list)
>
>
Yes, but a static list != metaserver. That is a
>
seperate issue. Certainly,
>
having static lists isn't a bad backup plan, but
>
isn't really the same thing.
>
>
>
>
>
>
>>2) having the clients connect to the various
>
servers to get stats like
>
>>current number of active players is IMO an extra
>
level of complication that
>
>>can be done without. If we have a dozen active
>
servers (which was actually
>
>>low if I recall), you probably don't want to do it
>
sequentially - that
>
>>means it coudl take a significant amount of time
>
to go through them all.
>
>>Especially if one is down or unresponsive. this
>
means you need to do it in
>
>>parallel, and writing that threaded code is a bit
>
more complicated. Add to
>
>>the fact that the client would then have to send
>
some commands and parses
>
>>the responses from the server. I just don't see
>
any reason that dynamic
>
>>info shouldn't be included.
>
>
>
>
>
> could be done in udp (send a packet to each server
>
than wait 2 second for any
>
> response)
>
>
udp is probably not a good option. Most peoples
>
private firewalls will
>
probably not work in that setup without changing the
>
configuration (they'd need
>
to be modified to let the return udp packet through
>
the firewall). So from a
>
client perspective, we really want to just stick to
>
tcp.
>
>
>
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>
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>
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