Valuables, + magic items is easily settable via the gtk interface. Of course, you'll also end up picking up rings/amulets, but I doubt you'd want to leave them behind anyway. And the new pickup, DOES use a pickup mask. The gtk interface, merely provides a user friendly way of generating the mask, to send to the server. Looking at the code, it wouldn't be hard to define masks for any items, that can be differentiated by type. More complicated, but cool, would be saying something like: Pickup gems/coins, wands (except burned up ones), magic items (except magic clubs), although that would mean turning the pickup code into a programming language all it's own just about. On Fri, 11 Mar 2005 23:19:42 -0500 (EST), Robert Brockway < rbrockway at opentrend.net > wrote: > On Fri, 11 Mar 2005, Jeremy Blain wrote: > > > I'm working on adding to the new pickup mode, > > to allow it to pickup wands/staves/rods/horns. > > > > Does 'Magic Device' describe them accurately enough? > > > > While I'm doing this, are there any other categories of items > > that should be in new pickup? > > I'd like a pickup mode which is "magic items + coins/gems". > > An extension of this would be a "pickup mask" where any combination > descrete sets of items could be picked up. I've toyed with the idea of > doing this. >