On Tuesday 15 Mar 2005 09:03, Mark Wedel wrote: > Nicolas Weeger wrote: > >> anyone have any good screenshots to contribute? We could probably use > >> some from realtime, but more up to date screenshots might be desirable. > > Don't know about /good/, but I had to go to navar on MF yesterday anyway (new apartments), so I ran ksnapshot while I was at it and took some up-to-date screenshots and dumped them here. http://cavetroll.uwcs.co.uk/cfscreenshots/ feel free to use any/all of them as you will. > Also, of any screenshots generated, additional details might be nice > like: 1) Map where screenshot was taken. > 2) type/version of client, OS. > 3) If any options were used the do change the appearance (lighting levels, > display options, etc), what those options were. for the 5 in the location I linked to: http://cavetroll.uwcs.co.uk/cfscreenshots/cfscreenshot1.png gtk-v2 client (initial release from CVS, haven't synced to the SDL changes yet...) - core stats tab at bottom of screen. - normal inventory view. options all defaults , except that I passed --mapsize24X24 at command line (image appears as 11x11 if I don't) scorn town centre, on metalforge. http://cavetroll.uwcs.co.uk/cfscreenshots/cfscreenshot2.png same as before - resistance tab at bottom of screen - icon inventory view scorn zoo - lower level - wanted to include some monsters from the game without getting killed.... http://cavetroll.uwcs.co.uk/cfscreenshots/cfscreenshot3.png same as before - resistances tab at the bottom of screen -icon inventory view centre of navar - with the new architecture.... http://cavetroll.uwcs.co.uk/cfscreenshots/cfscreenshot4.png gtk1-client - default settings - expanded to fit all the text into the shot. playing as my mf dragon character. (CVS checkout from 29th December ) playing chess in scorn, white about to checkmate http://cavetroll.uwcs.co.uk/cfscreenshots/cfscreenshot5.png bit of bulky one this one, gtk1-client - split window mode, across 1 and a half screens.... (this is how I normally play the game, it lets me chat on a server and #crossfire at the same time....) display tiles x and y has been bumped up, windows have been moved around all other settings are default. cat2 server, in brest with mikee's new archs (don't know if they have been committed yet) also weather and spell effects. all of these taken on a system running a slackware 9.1/10.0/10.1 hybrid, with kde 3.2.1 and the gtk-qt engine running.